Cross Platform Professional Procedural Terrain Generation & Texturing Tool
A blender like node editor for shaders.
A new and advanced way for baking and exporting Textures.
Now TerraForge3D is supported natively on linux. ⚠️ Linux Version is in Alpha
Now TerraForge3D has a Physically Based Renderer for high quality preview
Now you can extend TerraForge3D however you want and write custom plugins using the powerful TerraForge3D SDK.
Not a big thing from users point of view but for anyone wanting to develop TerraForge3D its a huge deal. The codebase has been massively cleaned up.
There has been several small fixes and additions which are not mentioned here.
Full Changelog: https://github.com/Jaysmito101/TerraForge3D/compare/v2.2...v2.3
TerraForge3D has got a series of features. Listing all of them is a very difficult task. Here are some of the major features.
TerraForge3D utilizes the power of your GPU to generate the terrains blazing fast. TerraForge3D utilizes OpenCL 2.0 to use your GPU. With GPU mesh generation you can work with extremely huge meshs in realtime.
There are somethings which cannot possible be done on a GPU as efficiently(like the node editor) so you can optionally mix GPU generation with CPU generation to get more control. Also if you GPU doesnt support OpenCL 2.0 you can still use the CPU mesh Generation. Also TerraForge's CPU Mesh Generation algorithms are made keeping efficiency and speed in mind thus they are extremely fast.
Most terrain generation applications limit you to a certain maximum resolution or only certain resolutions like (128, 256, ...) but not TerraForge3D! TerraForge3D Allows you to work with any resolution you can imagine of.
TerraForge3D has a very advanced Node Editor with 40+ different nodes which let you completely control how the terrain is generated. You can even use mathematical functions to shape your terrain!
TerraForge3D has several erosion algorithms(hydraulic, wind, ...) which lets you simulate the simulation on you procedurally generated terrains giving it an extra touch of realism. These algorithms simulate actual rain, wind, dust to give the best effect.
Procedural is great! But sometimes there must be a human touch! Thus TerraForge3D lets you customize your terrain by pmanyally placing terrrain features like hills, caters, cliffs, etc and combine it with procedural terrain.
TerraForge3D allows you to completely customize the sky. You can use a sky box, sky dome. You can procedurally generate a sky or use a HDRI.
TerraForge3D also lets you visualize a sea to give you a idea of the sea level.
TerraForge3D allows you to have a custom shader(in GLSL). TerraForge3D also provides a inbuilt editor for writing your shaders!
TerraForge3D gives you a huge collection of textures to download and use free of cost! Also TerraForge3D's texture settings give you fine control over how the mesh is textured.
TerraForge3D can export to a whole lot of 3D file formats like OBJ, GLTF, GLB, STL, ... . Also you can export heightmaps as PNG, JPG, ... . This makes TerraForge3D totally compitable with any program you can think of! Be it Blender, Unreal Engine, Uniy, Maya, anything.
⚠️ SOME OF PRIOR VERSIONS HAVE STOPPED WORKING DUE TO REBRANDING TO TerraForge3D
.terr3dpack
files.terr3d
files)⚠️ SOME OF PRIOR VERSIONS HAVE STOPPED WORKING DUE TO REBRANDING TO TerraForge3D
.terr3dpack
files.terr3d
files).terr3dpack
files.terr3d
files).terr3dpack
files.terr3d
files).terr3dpack
files.terr3d
files).terr3dpack
files.terr3d
files)