Terasology - open source voxel world
Special thanks to everyone that contributed to this release: @Cervator, @DarkWeird, @dragonempire96, @Jacob-Rueckert, @jdrueckert, @keturn, @kvaithin, @mohamedation, @MrGizmo123, @pollend, @shadowasphodel2919, @sid2002CN, @skaldarnar, @ujjman.
Behaviors
dependency (@jdrueckert)Gooey
module (@jdrueckert)CoreAssets
dependency optional (@ujjman)Special thanks to everyone that contributed to this release: @ahv15, @casals, @Cervator, @DarkWeird, @jdrueckert, @keturn, @meetcshah19, @mohamedation, @opl-, @pollend, @rzats, @skaldarnar, @tolziplohu, @ujjman
server
(@DarkWeird)ResourceUrn
instead of SimpleUrn
(@DarkWeird)server
(@DarkWeird)Behavior
Pathfinding-related behaviors. (@DarkWeird)DefaultMinimapSystem
client-only (@jdrueckert)blocksToPlace
(@skaldarnar)work
package's interfaces and impls. (@DarkWeird)ResourceUrn
instead of SimpleUrn
(@DarkWeird)server
(@DarkWeird)server
(@DarkWeird):warning: This release has a known issue that crashes the game in the Advanced Game Setup (AGS) stage "Universe Setup". For details, see https://github.com/MovingBlocks/Terasology/issues/4911 :warning:
Terasology/Inventory#46 fix: retrieve character entity within binding (@skaldarnar)
Special thanks to everyone that contributed to this release: @ahv15, @BenjaminAmos, @Cervator, @IsaiahBlanks, @jdrueckert, @KdotJPG, @keturn, @meetcshah19, @NicholasBatesNZ, @NicolaasJKotze, @pollend, @remram44, @ryuk156, @skaldarnar, @tolziplohu
SetDirection
event to set player orientation (@ahv15)Terasology/BiomesAPI#17 feat: restore biome-based grass and foliage tinting (@tolziplohu) Terasology/CoreRendering#68 feat: restore biome-based grass and foliage tinting (@tolziplohu) Terasology/CoreWorlds#41 feat: restore biome-based grass and foliage tinting (@tolziplohu) Terasology/FlowingLiquids#35 feat: add support for biome-based block tinting (@tolziplohu) Terasology/GenericRocks#3 feat: update sandstone and slate textures (@tolziplohu) Terasology/Inventory#45 feat: add inventory screen titles (@jdrueckert) Terasology/LightAndShadow#226 feat: use item activation (right click) for magic staff (@skaldarnar) Terasology/LightAndShadow#229 feat: face opponents base on spawn (@ahv15) Terasology/LightAndShadow#230 feat: use cards for defense (@ahv15) Terasology/LightAndShadowResources#70 feat: add range to magic staff (@skaldarnar) Terasology/ManualLabor#50 feat: Add shearing system (@meetcshah19) Terasology/ManualLabor#51 feat: add wool item drop (@meetcshah19) Terasology/ManualLabor#52 feat: add Durability and assembly process for CrudeShears (@meetcshah19) Terasology/ManualLabor#54 feat: add particle effect and shearing sound (@meetcshah19) Terasology/MetalRenegades#150 feat: rock strata in rocky biome (@tolziplohu) Terasology/MetalRenegades#155 feat: variable-size mesas based on noise (@tolziplohu) Terasology/MetalRenegades#158 feat: add world preview colors for new biomes (@tolziplohu) Terasology/MetalRenegades#159 feat: shallower or completely dry rivers in drier areas (@tolziplohu) Terasology/MetalRenegades#160 feat: block tinting support for MR biomes and dry grass in scrublands (@tolziplohu) Terasology/ModuleTestingEnvironment#58 feat!: load only modules listed as dependencies, not all in modules/ (@keturn)
Terasology/BiomesAPI#16 fix: add initialize() method to Biome (@tolziplohu) Terasology/CombatSystem#81 fix: picking up weapons (@ahv15) Terasology/CoreWorlds#39 fix: move block caching to Biome.initialize (@tolziplohu) Terasology/Furnishings#13 fix: incorrect placement of doors (@ahv15) Terasology/Health#96 fix: only render damage overlay on client receiving damage (@skaldarnar) Terasology/LightAndShadow#216 fix: update surfaces facet to prevent tree's in certain locations (@ahv15) Terasology/LightAndShadow#223 fix: move block caching out of static initializer (@tolziplohu) Terasology/ManualLabor#53 fix: increase attack event priority and consume it (@meetcshah19) Terasology/ManualLabor#57 fix: Consume event only when shearing (@meetcshah19) Terasology/ManualLabor#58 fix: particle effect in multiplayer (@meetcshah19) Terasology/MetalRenegades#154 fix: move block caching to Biome.initialize (@tolziplohu) Terasology/MetalRenegades#157 fix: clamp steepness to avoid inverted rivers (@tolziplohu) Terasology/Minimap#30 fix: use correct tile size for minimap grid (@tolziplohu) Terasology/ModuleTestingEnvironment#62 fix: docs link on README.md (@jdrueckert) Terasology/SimpleFarming#117 fix(#116): Hard crash destroying Joshaberry Bush due to missing berryseed. (@NicolaasJKotze) Terasology/WildAnimals#85 fix: play animal damage sounds for all clients (@skaldarnar)
Terasology/CoreAdvancedAssets#5 chore: add display name to chest prefab (@jdrueckert) Terasology/DynamicCities#101 chore(BlockBufferSystem): reduce log spam (@skaldarnar) Terasology/JoshariasSurvival#73 chore: remove obsolete itemPickup delta (@jdrueckert) Terasology/LightAndShadowResources#73 chore: Adjust for changes in MovingBlocks/Terasology#4818 (@skaldarnar) Terasology/ModuleTestingEnvironment#59 chore: set scenario properties in the Config (@keturn)
Terasology/ManualLabor#59 test: Add shearing system tests (@meetcshah19) Terasology/NameGenerator#34 test: port to ModuleTestingEnvironment, replacing NameGeneratorTestingEnvironment (@keturn) Terasology/Pathfinding#64 test: port to ModuleTestingEnvironment from HeadlessEnvironment (@keturn) Terasology/Rails#87 test: re-enable tests with the current MTE version (@keturn)
Terasology/LightAndShadow#221 doc: add documentation (@ahv15)