The project contents contain the code necessary to calculate tension data on inside Unity Shaders. It also contains some other tools like the nodes required to re-create the "Skin" material that you see in the showcase above. The following implementation will work with Rigged Geometry as well as BlendShapes/MorphTargets.
The project contents contains the code nessesary to calculate tension data on inside Unity Shaders 3D. It also contains some other tools generic tools required to create the "Skin" material that you see in the showcase above. The following implementation will work with Rigged Geometry as well as BlendShapes/MorphTargets.
Edit your package manifest to include this package. Your projects package manifest should be located at YOUR_PROJECT_NAME/Packages/manifest.json
{
"dependencies": {
"com.ap.tension-tools": "https://github.com/apilola/tension-tools.git?path=/Packages/com.ap.tension-tools"
}
}
The following items are contained in the package located at: ./Packages/com.ap.tension-tools
Components:
ShaderNodes:
Shaders