Switch Gba Save

Browser based Nintendo Switch GBA Emulator

Project README

Switch GBA Emulator

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Motivation

Homebrewing / Hacking a switch is too much of a dangerous affair for me personally and after learning there is a browser I tried to get it running in there. Turns out it is (sort of) possible.

Preview (Old UI but still relevant)

This project is meant as an experiment of what is possible and not to be used commercially. This is a hobby project and therefore I won't commit to offering help / maintaining / updating this project unless I choose to do so.

Information / How it's done This project makes use of the Switch browser that comes up when trying to verify / sign in with certain DNS providers. I won't explain how to do this here but if are capable of setting this up you certainly will also be able to find that information yourself.

The way the Switch handles B is a bit different if there is an iFrame present on the page. In this case B will actually navigate the iFrame back first before navigating back the actual page (or reloading it). This is crucial for my workaround. With the use of postMessage I always immediately return to a "navigated" state of the iFrame.

This is a modified and heavily towards switch tailored version of [crowdsourced-gba](https://github.com/vinnyoodles/crowdsourced-gba) by vinnynoodles.

Planned features

  • [Done] Save states
  • [Done] Gamepad API

Button Layout

Thanks to the Gamepad API I was able to remove most of the onscreen buttons and enable hardware button support.

Since v1.0.2 custom layouts are also supported. Just click the cogs at the top of the screen during rom selection to open the options menu. The left side shows the GBA key and the right side shows the currently assigned Switch key.

Developer info The current layout file is found at `src/backend/layout.json`. A default configuration is always saved at `src/backend/layout.backup.json`, which is also used for the reset.

Usage

The emulator in it's entirety is ready to be pulled as a docker image. It runs on and exposes port 8888 by default.

Docker Images

Latest release
bfriedrichs/switch-gba:release-latest

Latest master (possibly unstable)
bfriedrichs/switch-gba:latest

Latest dev (most likely unstable)
bfriedrichs/switch-gba:dev

Older release
bfriedrichs/switch-gba:release-{version}

I'm not distributing any roms, so you will have to make a folder roms with your .gba files directly in it.

Example

docker run -d -v $(pwd)/roms:/home/roms/ --name switch-gba -p 8888:8888 bfriedrichs/switch-gba:release-latest

Versions

1.0.2

  • Added custom button layouts
  • Code restructuring

1.0.1

  • Add fix for content size warning after alerts are open for too long
  • Minor changes

1.0.0

  • Initial release
  • ROM selection
  • Gamepad support
  • Turbo mode (2-20x speed)

Misc issues / features

Some other stuff that I build / had to deal with.

  • Page size too large, refresh the page This popped up every now and then and then made the window lag out continously even when Cancel is pressed. I changed from png to uncompressed webp images and added logic that disconnects the WebSocket if there's no input for more than 10 seconds. The WebSocket automatically reconnects if there's new input.

  • Turbo mode When enabled turbo mode makes the emulator tick at times the speed of its usual execution (e.g. 600 vs 60 fps for x10). The output rate of frames remains 60 so the switch doesn't choke up.

  • Audio Sadly the switch doesn't seem to have an exposed audio API for the web browser. I'm still looking for a solution since various feature checkers actually report a prefixed AudioContext to be present but I didn't have luck with that yet.


Resources

Switch supported HTML features http://html5test.com/s/a77ccd45f1540617.html

Open Source Agenda is not affiliated with "Switch Gba" Project. README Source: BFriedrichs/switch-gba
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