Collection of simple demos of SwiftUI + SceneKit games
Collection of simple demos of SwiftUI + SceneKit games
TestFlight Beta (iOS 16+)
SwiftUI
at any cost. Zero UIKit
importsiOS
, macOS
. (tvOS
later)iOS 16+
SwiftUI
+ SceneKit
projectsSimple SCNScene with ball and some SwiftUI overlay
Setup for turn based strategy with Field, Teams and Heroes with unique Abilities.
UIKit
SceneRendererDelegate
hack without UIKit
Simple arcade. Control two nice balls, catch all of bad ones
SceneRendererDelegate
hack without UIKit
for renderer(renderer, updateAtTime)
(SceneKit
each-frame-callback similar to update()
from Unity)SCNPhysicsContactDelegate
hack without UIKit
Timer
hackGCVirtualController
, each stick moves one ball. Simpliest implementation, check DarkGame
for cool cross-platform SuperController
code (WIP)
Simple arcade. Control ball, loot and run. The Spirit will light your way
SceneRendererDelegate
hack without UIKit
for renderer(renderer, updateAtTime)
(SceneKit
each-frame-callback similar to update()
from Unity)SCNPhysicsContactDelegate
hack without UIKit
GCVirtualController
control in one place called SuperController
(WIP, not working)
Ugly Doddle Jump clone with SceneKit and SwiftUI
Current tasks are here
Icon is generated by a neural network, btw!