The easy way to use sockets on Apple platforms
SwiftSocket library provides as easy to use interface for socket based connections on server or client side. Supports both TCP and UDP sockets.
Add this to your Podfile
:
pod 'SwiftSocket'
And run then pod install
github "swiftsocket/SwiftSocket"
// Create a socket connect to www.apple.com and port at 80
let client = TCPClient(address: "www.apple.com", port: 80)
You can also set timeout to -1
or leave parameters empty (client.connect()
) to turn off connection timeout.
switch client.connect(timeout: 10) {
case .success:
// Connection successful 🎉
case .failure(let error):
// 💩
}
let data: Data = // ... Bytes you want to send
let result = client.send(data: data)
var data = client.read(1024*10) //return optional [Int8]
client.close()
let client = TCPClient(address: "www.apple.com", port: 80)
switch client.connect(timeout: 1) {
case .success:
switch client.send(string: "GET / HTTP/1.0\n\n" ) {
case .success:
guard let data = client.read(1024*10) else { return }
if let response = String(bytes: data, encoding: .utf8) {
print(response)
}
case .failure(let error):
print(error)
}
case .failure(let error):
print(error)
}
func echoService(client: TCPClient) {
print("Newclient from:\(client.address)[\(client.port)]")
var d = client.read(1024*10)
client.send(data: d!)
client.close()
}
func testServer() {
let server = TCPServer(address: "127.0.0.1", port: 8080)
switch server.listen() {
case .success:
while true {
if var client = server.accept() {
echoService(client: client)
} else {
print("accept error")
}
}
case .failure(let error):
print(error)
}
}