SwiftPokedex Save

A simple Pokedex app written in Swift that implements the PokeAPI, using Combine, RIB+VVM architecture and compositional layout

Project README



SwiftPokedex is a simple Pokedex app written by Viktor GidlΓΆf in Swift that implements the PokeAPI. For full documentation and implementation of PokeAPI have a look at the their documentation.

This sample app demonstrates:

  • Compositional layout for table and collection views πŸ’Ύ
  • Async image download and caching 🏞
  • Network capabilities using Combine ⚑️
  • Custom navigation bar and tabbar 🧭
  • Custom view transition πŸ“²
  • RIB+VVM architecture πŸ›
  • Infinite scrolling πŸ“œ
  • Custom fonts πŸ“–

It downloads an array of Pokemon and displays them in a grid. The most dominant color of the Pokemon sprite is detected and shown in the UI. It also shows a list of the most common items.

pokdex1 pokedex2

Architecture πŸ›

SwiftPokedex is written in my own interpretation of the RIB archtitecure created by Uber, called RIB+VVM. RIBs is short for Router, Interactor and Builder, which are the core components of the architecture. And VVM refers to View and ViewModel.

Builder πŸ› 

The builder builds the views with all of their dependencies.

final class PokedexViewBuilder {
    static func build() -> NavigationController {
        let router = PokedexRouter()
        let interactor = PokedexInteractor(router: router, service: .default)
        let viewController = PokedexController(viewModel: .init(), interactor: interactor)
        let navigationController = NavigationController(rootViewController: viewController)
        navigationController.setNavbarApp(color: .pokedexRed)
        interactor.view = viewController
        router.navigationController = navigationController
        return navigationController

View πŸ“±

The view is a regular UIView and is made with a xib in this project. The upside of using a xib is that the view layout can be adapted for iPad very easily. The potential downside is that you can't really pass any custom objects to the view. But that is fixed by making the views subsrcibe to the ViewModable protocol. That way all the objects and UI elements are set when the view model is set.

final class PokedexView: UIView, ViewModable {

    // ...
    var viewModel: ViewModel! { didSet { setViewModel(viewModel) } }
    func setViewModel(_ viewModel: ViewModel) {
        // Set all the data and state from the view model to the UI

Views are also subscribing to the Interactable protocol, making them implement an interaction publisher that publish all the interactions the view can make (user input, delegate calls, etc…):

final class PokedexView: UIView, Interactable {

    private let subject: PassthroughSubject<Interaction, Never> = .init()
    var interaction: AnyPublisher<Interaction, Never> { subject.eraseToAnyPublisher() }

    enum Interaction {
        case navigateSomewhere
        case increaseValue(Int)

    // ...

    @IBAction private func buttonAction(_ sender: UIButton) {

    @IBAction private func increaseAction(_ sender: UIButton) {

View Model 🧾

The view model objects contains state and values:

final class ViewModel {
    @Published var pokemon = [PokemonDetails]()
    @Published var state: State = .idle

    enum State {
        case idle, loading

And by declearing the properties as Published we can utilize them as Combine publishers in the view implementation:

final class PokedexView: UIView, ViewModable {

    // ...
    func setViewModel(_ viewModel: ViewModel) {
        // ...
        viewModel.$pokemon.sink { [weak self] pokemon in
        }.store(in: &cancellables)

Interactor πŸ‘‡πŸ»

The interactor is the connection between the user input and the view and includes all the interactions that can happen in the view. Also any network calls, database communication and navigation. The interactor also changes the state of the view by calling the view's view model object directly.

The interactor has a weak reference to the view protocol that contains an interaction publisher and the view model:

protocol PokedexViewProtocol: AnyObject {
    var interaction: AnyPublisher<PokedexView.Interaction, Never> { get }
    var viewModel: PokedexView.ViewModel { get }

This way the interactor can listen to any interactions and respond with the appropriate action:

final class PokedexInteractor {

    // ...
    private var cancellables = Set<AnyCancellable>()
    private let router: Routable

    weak var view: PokedexViewProtocol? { didSet { setupInteractionPublisher() } }

    // ...
    private func setupInteractionPublisher() {
        view?.interaction.sink { [weak self] interaction in
            // Respond to the interaction from the view
            switch interaction {
            case .navigateSomewhere:

            case .increaseValue(let int):
                self?.view?.viewModel.value += int
        }.store(in: &cancellables)

Router πŸ•Ή

The router is in charge of navigation. And since routers are decoupled from view controllers we can easily navigate to anywhere in the app.

func routeToDetailView(withPokemonContainer container: PokemonContainer) {
    let detailView = DetailBuilder.build(fromContainer: container)
    navigationController?.present(detailView, animated: true)


SwiftPokedex uses the HTTP framework Networking for all the API calls to the PokeAPI. You can read more about that here. It can be installed through Swift Package Manager:

dependencies: [
    .package(url: "https://github.com/brillcp/Networking.git", .upToNextMajor(from: "0.8.9"))

Todo πŸ“

The PokeAPI is very extensive and it contains a lot of things. Here are some things that can be implemented further down the line:

  • Request pokemon
  • Search pokemon
  • Pokedex pagination
  • Show pokemon details
  • Request items
  • Search items
  • Show item descriptions
  • Implement other parts of the API such as:
    • Moves
    • Abilities
    • Berries

Requirements ❗️

  • Xcode 14.0.1+
  • iOS 15.0+
  • Swift 5.7+
Open Source Agenda is not affiliated with "SwiftPokedex" Project. README Source: brillcp/SwiftPokedex

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