A performance improvement that ensures the regeneration of the spritemap only happens when one of the source sprites is updated (#197)
v4.4.2
1 year ago
Fixed
Issues with glob patterns for input files on Windows due to changes in glob@8; patterns must now use forward slashes as path separators (#195, #196)
v4.4.1
1 year ago
Fixed
Generated spritemap SVG not being added to the chunk files correctly (#194)
Patterns pointing directly to input files resulting in errors while running in watch mode (#192)
v4.4.0
2 years ago
Added
A new output.svg.attributes option to allow specifying attributes that should be added to the root SVG element of the generated spritemap (#183), thanks to @jgerigmeyer
v4.3.3
2 years ago
Fixed
Values for [hash] and [contenthash] in output filename not getting updated properly in watch mode
v4.3.2
2 years ago
Fixed
Specified default SVGO plugins were overwriting internal settings.
v4.3.1
2 years ago
Fixed
Non-default SVGO plugins were not being initialized properly.
v4.3.0
2 years ago
Added
Support for SVGO 2.4.0 in which the plugin system was overhauled.
A new input.allowDuplicates option to allow files with duplicate names in the spritemap which is useful when combining this new option with the sprite.idify option (#172), thanks to @Huntedpix
v4.1.0
2 years ago
Added
The ability to specify an empty string for the sprite.prefix option (#169), thanks to @domq