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Super Mario Kart Versions
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Super Mario Kart clone using C++ with SFML
Overview
Versions
Reviews
Resources
v1.0
4 years ago
Release last candidate version
v0.4
4 years ago
Allow skipping some cinematics.
Add "fixed camera" and "follow driver" options on "demo" mode.
Enhance AIGradient by loading info from file for optimizing resources.
Add randomness to AI parameters (far vision, item usage, impediment, etc.)
Add forced race end if player is 5s behind last AI.
Add AI overtake impediment.
Enhance state of congratulations.
Add warning sound when being follwes by a red shell.
Enhance shell items: now they are able to fly.
Enhance playability by balancing AI factors, item probs and introducing rubber banding.
Fix bug when hitting wall blocks with "collision momentum" (after hitting a player/thwomp/pipe).
Add COOL driver animation to start screen.
v0.1
4 years ago
Add graphic manager.
Add driving logic for player.
Add circuits.
Add game infrastructure and status manager.
Add sprite animators.
Add NPC logic and basic AI.
Add collision handler.
Add map 2D items aka. FloorObjects.
Add 2.5D items aka. WallObjects.
Add dynamic GUI components.
Add menus.
Add some powerups.
Add GP logic and standings.
v0.2
4 years ago
Fix some bugs.
Add advanced sound manager.
Improve collision handler for shells.
Add new GUI dynamic elements.
Add support for different screen resolutions.
Add pause menu.
Add relocation logic when driver falls out of track limits.
Add IA emergency relocation if trapped.
Add start animations.
Add water and lava splash animations.
Add banana animations.
Improve jump logic and player's height visualization.
Add some cool fade-out screens.
Adjust speed of drivers and moving objects.
Add SFX and background music.
Add congratulations screen.
Add settings save to file.
Some other cosmetic changes.
v0.3
4 years ago
Some minor fixes.
Slow zone decelerates you less.
SPEED_UP state now prevents you from losing speed in slow zones.
Reduced speed multiplier when hit from a thunder (you go slower).
Increased friction by a bit.
Adjusted Lakitu pickup cooldown so AI and players' match.
Fixed some visual bugs (uncontrolled, lakitu) with animators.
Add cooldown to throw items after picking them up (for AI and player).
Star doesn't give you speed instantly, just increases your top speed.
AI loses coins when falling.
Improved coin lose effect when falling.
Code clean up.
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