Roblox Studio executor for game penetration testing.
version-f0582db71b134926
of Roblox Studio.Added getfpscap
, setfpscap
, getscripthash
, getscriptbytecode
(Only on local play)
Fixed getscripts
.
Studio will no longer crash when stopping a play test session, if you do so, and you want to use the tool again, run reinit()
and it will reinitialize itself, allowing you to execute again.
Initial crypt
library implementation (Partially Incomplete)
Added crypt.base64encode
, crypt.base64decode
, crypt.decrypt
(Unstable), crypt.encrypt
(Unstable), crypt.hash
, crypt.generatekey
(Not cryptographically safe, and I don't plan on adding crypt.generatebytes
until I get a cryptographically-safe RNG source)
version-e2728ac197f84660
.debug
library.firetouchdetector
, getloadedmodules
, getscripts
, request
(+ Aliases) , lz4compress
and lz4decompress
getinstances
, getnilinstances
, getsenv
.NOTE: For some unknown reason getscripts
is doing something eefy. And it makes no sense why. I'll check it out sooner than later. For now, happy pentesting.
__namecall
and __index
(Prints arguments as a table for the former, and the table and key for the latter)The DLL size is different due to using Release
instead of RelWithDebInfo
for building artifact(s).
vsc_websocket
function.vsc_websocket
. Call it to connect to Visual Studio Code (Compatible with this extension)version-1870963560174427
websocket
library (With an extra Event)