Storybrew Versions Save

A storyboard editor for osu!

1.91

1 month ago
  • Improved performance for storyboards with a lot of sprites in the same layer.
  • Batches from additive mode changes and now counted.
  • Fixed crash when osu! install path cannot be found.

1.90

2 months ago
  • Added warnings for texture memory and batching.

1.89

1 year ago
  • Added a [Description(...)] attribute that can be added to configurables. Appears in the tooltip of configurables in the configuration interface.
  • Added descriptions to the more confusing configurables in bundled scripts.
  • Improved groups display in the configuration interface.

1.88

1 year ago
  • Added effect configurable groups.
  • Added automatic display names for configurables.

1.87

1 year ago
  • Automated FontEffect caching to make it possible to create custom FontEffects.
  • Added a FontBackground FontEffect.

1.86

1 year ago
  • Fixed error when exporting parameter commands that were split by CommandSplitThreshold.

1.85

1 year ago
  • Add the ability to reverse the depth of a segment.
  • Fix parameter commands.

1.84

1 year ago
  • Added storyboard segments to help organize layers and allow creating sprites on multiple threads.
  • A script can now be declared Multithreaded, preventing it from running together with other scripts.
  • Added StackLeniency to Beatmap and StackIndex/StackOffset to OsuHitObject.
  • Added an option to export command times as floating point (only compatible with lazer).
  • Added Curve to sliders.
  • Added a setting to limit how many threads are used to update effects.
  • Fixed combo colors on maps that have a [Colours] section with no colors (by ekgame).
  • Fixed crash on startup if the default audio device isn't available.
  • Fixed exporting to all diffs never ending if the project has no effect.
  • Fixed visual studio reloading the solution every time an effect is saved (by avail).
  • Reduced memory usage.

1.83

1 year ago
  • Added a Karaoke script (compatible with Aegisub's syntax).
  • Font images can now be generated in the project's assetlibrary folder.
  • Fixed display of sprites that contain negative Scale commands.
  • Fixed a rare crash if focus is lost while clicking on an effect or layer.

1.82

2 years ago
  • Added a method to retrieve fft of audio channels separately.
  • Fixed missing autocomplete in vs code.