Unreal Engine 4/5 plugin for importing objects from Speckle v2.
Speckle makes integrating Unreal Engine with your 3D workflows even easier. This plugin connects Unreal Engine to Speckle, allowing you to receive your versioned 3D data from Speckle inside Unreal Engine, enabling interoperable collaboration between Unreal and other Speckle connectors (Revit, Rhino, Blender, Sketchup, Unity, AutoCAD, and more!)
Checkout our dedicated Tutorials and Docs.
If you are enjoying using Speckle, don't forget to ⭐ our GitHub repositories, and join our community forum where you can post any questions, suggestions, and discuss exciting projects!
We officially support Unreal Engine 4.27, 5.0, 5.1, 5.2, 5.3
Features:
Supported Conversions:
Speckle Type | Native Type | |
---|---|---|
Objects.Geometry.Mesh |
→ | Static Mesh Component / Procedural Mesh Component |
Objects.Geometry.PointCloud |
→ | LiDAR Point Cloud |
Objects.Other.Instance |
→ | Actor with Transform |
Objects.BuiltElements.View |
→ | Camera |
Speckle.Core.Models.Collection |
→ | Empty Actor |
Supported platforms: Windows, Linux, MacOS Other platforms may work, but currently untested.
Limitations:
Speckle for Unreal Engine can be installed through the Unreal Engine Marketplace.
Alternatively, developers may prefer to install manually.
Plugins
directory (created as needed)See our docs for usage instructions.
If you encounter build issues, try building your project from VS/Rider directly. Look at the Saved\Logs\
files for error messages,
and don't hesitate to reach out on our community forums for help!
For contributing to any of our code repositories, please make sure you read the contribution guidelines for an overview of the best practices we try to follow.