A toolset that can 100% automatically port Source Engine levels into clumps of Roblox assets and models.
This project is no longer being maintained due to misuse by bad actors. While you are free to continue using this project as is, I will not be providing any support or assistance in getting it working. This is intended as a reference and showcase of technical feat, nothing more. Do not use this code to rip levels for use in monetized experiences without explicit permission to use them on Roblox.
Source2Roblox is a super awesome C# console application that can:
This program is not user-friendly and will not be made easier to use.
But if you're feeling brave enough, you can set it up with the following steps:
%localappdata%\Roblox Studio\content
for deploying local files.Visual C#
and .NET Framework 4.7.2
Source2Roblox.sln
Source2Roblox
project and click PropertiesDebug
tab, and use some of the following command line arguments to get things up and running:Argument | Required? | Example |
---|---|---|
-game "PATH/TO/GAME/FOLDER" |
YES | -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" |
-model "path/to/local/model.mdl" |
No | -model for real-time model searching,-model gman_high for a specific model |
-vtf "path/to/local/image.vtf" |
No | -vtf "editor/obsolete.vtf" |
-map "map_name" |
No | -map d1_trainstation_01 |
With the command line arguments set, press the Debug
button to run the program and have it work some magic!
-vtf
will be sent to a new folder on your desktop called ExamineVTF
-map
will be sent to a new folder on your desktop called SourceMaps
-model
will be sent to a new folder on your desktop called SourceModels
-map
or -model
will be sent to %localappdata%\Roblox Studio\content\source
.