Sorcar Versions Save

Procedural modeling in Blender using Node Editor

v3.2.1

3 years ago
  • Added support for object registration & unregistration on each evaluation (handled by nodetree instead of individual nodes)
  • Added custom variables in "Custom Python Script" node: _C (bpy context), _D (bpy data), _O (bpy ops), _S (context scene), _N (self node), _NT (self nodetree), _VAR (nodetree variables), _IN (input socket data)
  • Added "Select by Index Array" selection node
  • Added "Default" input socket in "Get Variable" node to set value if variable not initialised
  • Added "Hide Original" bool input prop in "Scatter" node
  • Added "Clear Variables" nodetree property in "Properties" UI panel to clear data on re-evaluation
  • Added "Clear Preview" operator (shortcut: Alt+E) to clear current preview node
  • Added "Execute Node" & "Clear Preview" ops to "Utilities" UI panel
  • Improved "Send to Sverchok" node to include selection mask with mesh data sent
  • Improved "Receive from Sverchok" node to set selection mask to mesh data received
  • Improved "Get/Set Variable" nodes to initialise empty variable in nodetree before accessing property
  • Improved "Execute Node" operator: removed redundant tree type check
  • Improved "apply_all_modifiers" & "remove_object" helper methods
  • Fixed "Separate" node: object array output instead of single object
  • Fixed socket interface classes for node-groups
  • Fixed "Select Vertices by Connection": switch to vertex mode before selection
  • Renamed "Merge" & "Delete" nodes: added "Component" suffix
  • Renamed "Cursor" node to "Cursor Transform"
  • Renamed "File" input socket to "Directory" in "Export FBX" node

v3.2.0

3 years ago

See this for video demos & screenshots

  • Added "Node Group" utility node
  • Added "Group Nodes" and "Edit Group" operators to create/modify node groups
  • Added new keymaps for creating and editing node groups (Ctrl+G, Tab)
  • Added UI panel base class and 3 new panels: "Properties", "Utilities" and "Node Groups"
  • Added "Send to Sverchok" utility node to pass mesh data (verts/edges/faces) to Sverchok node (Requires "Receive From Sorcar" node in Sverchok nodetree)
  • Added "Receive from Sverchok" input node to fetch mesh data (verts/edges/faces) from Sverchok node (Requires "Send To Sorcar" node in Sverchok nodetree)
  • Added "Text Block" constant node to output multi-line string from Text Editor
  • Added node interface base class and sub-classes for all sockets to support node-groups (with custom properties)
  • Added Wiki and Bug Reporter links in add-ons manager
  • Improved object input nodes to clean up geometry when removed
  • Improved socket base class to show error icon when execution fails
  • Improved "Custom Object" input node: inherit from input base class, apply all modifiers before execution
  • Improved Import/Export nodes to select directory path using file picker UI
  • Improved "Material Parameter" node to show all available nodes & sockets as a drop-down (search)
  • Improved "Scene Info" node: added new outputs for world unit scale length, active/selected/all objects from the scene; removed "Realtime" tree property
  • Improved "Duplicate Object" node: added "Linked" input socket
  • Improved "get_override" and "sc_poll_op" helper methods
  • Improved all operators: show tooltips, new category (prefix)
  • Improved all socket base classes to support node-groups
  • Fixed socket base class to avoid executing node-group input nodes
  • Fixed "Dissolve" node
  • Fixed nodetree execution
  • Fixed "Array" socket label (length of the evaluated array)
  • Fixed "Instancing" node

v3.1.6

4 years ago
  • Added "Set Dimensions" & "Set Object Name" object operator nodes
  • Added "Add ..." input nodes to append primitive object geometry to current object
  • Added "set_preview" method in nodetree class
  • Added curve ops base class & "Curve Shape/Geometry/Spline Properties" nodes
  • Improved "Object Info" node to output object's name, dimensions and bounding box vertices
  • Improved "Component Info" node to output face area
  • Renamed input nodes to "Create ..." (added prefix)
  • Renamed "update_ext" nodetree method to "set_value"
  • Fixed "remove_object" helper function
  • Fixed vertex group selection & component operator nodes
  • Fixed "get_override" helper method to search for correct window/area/region

v3.1.5

4 years ago
  • Added keymap support to quickly execute selected node (Key: 'E')
  • Added new "Curve" category & socket to handle objects with curve data
  • Added method for modifying node parameter externally (automatically re-evaluates nodetree)
  • Added "Import SVG" & "Text" curve input nodes
  • Added "Convert to Mesh" & "Convert to Curve" nodes
  • Added "Create Object" input node
  • Added "QuadriFlow Remesh" object operator node
  • Added "Warp" & "Randomize Vertices" transform nodes
  • Added Weld, Lattice, Shrinkwrap & Weighted Normal modifier nodes
  • Added "Proportional Editing" & "Snap" settings node
  • Added "Clear Parent", "Get Parent", & "Get Children" object operator nodes
  • Improved "Scatter" node to support instanced scattering
  • Improved "Maths Operation" node to include more operations & better menu layout
  • Improved "Parent" node to include option to set the inverse parent correction
  • Improved "Skin Modifier" node to allow skin resize for selected vertices
  • Renamed transform nodes to "World/Local Transform"
  • Fixed issue with Crease, Edge-Slide, Skin-Resize local transform
  • Fixed custom object/curve nodes to hide original object
  • Fixed issue with rerouting socket connections
  • Fixed transform nodes to use snapping & proportional editing settings
  • Fixed object deletion helper method to remove orphaned data
  • Fixed "Select Nth" node parameter minimum value

v3.1.4

4 years ago
  • Added "Voxel Remesh" object operator node
  • Added "Raycast (Scene)" utility node (renamed "Raycast" to "Raycast (Object)")
  • Added "Instancing" & "Parent" object operator nodes
  • Added "Empty" and "Single Vertex" input nodes
  • Added "Hide/Unhide Component" and "Mark Component" nodes
  • Fixed "Element" output pin type of "Begin For-Each Loop" node
  • Fixed issue with addon activation
  • Fixed int conversion in "Shortest Path" selection nodes

v3.1.3

4 years ago
  • Added "For-Each Component Loop" nodes
  • Added "Get/Set Variable" nodes
  • Added "To Sphere" transform node
  • Added "Select Vertices by Connections" selection node
  • Fixed issue with reset() attribute
  • Improved "For" & "For-Each" loop nodes
  • Improved "Select Manually" node

v3.1.2

4 years ago
  • Added noise nodes (cell, fractal, voronoi, ...) in a new category "Noise"
  • Added array operation nodes (add, remove, search, ...) in a new category "Arrays"
  • Added "Material Parameter" node
  • Renamed "Edit Mode" node to "Set Selection Mode"
  • Moved "Get Element" & "Make Array" node to "Arrays" category
  • Added selection type input socket in "Set Selection Mode" node
  • Added custom overridable method for socket layout drawing
  • Removed redundant sorcar_updater folder (also added in gitignore)

v3.1.1

4 years ago
  • Added addon updator by CGCookie
  • Fixed issue with realtime update checkbox in "Scene Info" node
  • New socket type: Selection Type
  • Ability to change selection type directly though selection nodes
  • Added issue templates for bug report & feature request

v3.1.0

4 years ago
  • Support for Blender 2.8
  • New architecture for data flow node executions
  • Improved socket types and node hierarchy
  • Internal data conversions

v2.1.0

4 years ago

Ported from v2.0.5