Socketio Client Ue4 Versions Save

Socket.IO client plugin for the Unreal Engine.

v2.7.2

6 months ago

Notes

  • Same as v2.7.1, but aimed for marketplace release, not recommended to download directly.

v2.7.1

7 months ago

Changes

  • Compile fixes for UE5.3
  • Merged pull #387 for include updates for UE5.3, thanks @lehuan5062 for contribution
  • Minor android compiled fixes (GetTextureRHI)
  • Std::move fix #376 thanks @Lootheo for contribution
  • result_of fix thanks @mikeseese 3156b4a832820d9bce7ccd32d6641d98ed2bdb14
  • runtime prepend on version.h include fix

v2.6.0mp

10 months ago

Notes

v2.6.0

10 months ago

v2.5.8

1 year ago

Changes

  • Refactor CUFileComponent to CUFileSubsystem. CUFileComponent has been deprecated and will likely be removed in the next release.
  • Patch connection crash on start #369 - thanks to @rwinright
  • libopus include change
  • Catch invalid world case
  • Delete File utility function added to CUFileSubsystem
  • Fix binary receive path: https://github.com/getnamo/SocketIOClient-Unreal/issues/374. Tested on echo png emit at 120 fps; seems stable.

v2.5.2mp

1 year ago

Changes

NB: This is a release for marketplace submission, use https://github.com/getnamo/SocketIOClient-Unreal/releases/tag/v2.5.0 if you're downloading a release from github

v2.5.0mp

1 year ago

Changes

NB: This is a release for marketplace submission, use https://github.com/getnamo/SocketIOClient-Unreal/releases/tag/v2.5.0 if you're downloading a release from github

v2.5.1mp

1 year ago

Changes

NB: This is a release for marketplace submission, use https://github.com/getnamo/SocketIOClient-Unreal/releases/tag/v2.5.0 if you're downloading a release from github

v2.5.0

1 year ago

Changes

v2.4.0

1 year ago

Changes

  • Added default auth support via token string (https://github.com/getnamo/SocketIOClient-Unreal/pull/320), thanks @tamaynard for feature
  • Cleaned up internal documentation and code
  • Added support for empty connect
  • #311 string field bug, thanks @staskjs for fix
  • #316 Updated libOpus include version to 1.3.1-12, thanks @bapin93 for fix
  • #317 include fix for non-windows platforms, thanks @seesemichaelj for fix
  • #327 added support for obtaining server synced socket.id on connect, this is an API change as connection callbacks will receive socket.id before connection session id.