real-time 3D reconstruction of non-rigidly deforming scenes using depth data
software for 3d reconstruction of non-rigidly deforming scenes using depth data, based on sobolevfusion
to install, run source setup.sh -a
./build/bin/app /path/to/data /path/to/params <--enable-viz> <--enable-log> <--verbose>
color
and depth
params
has files with recommended parameters for some of the scenes from volumedeform and killingfusion datasets--enable-viz
, screenshots from the pcl viewer will be logged in .png format to /path/to/data/screenshots
--enable-log
, meshes computed from the model tsdf's via marching cubes will be logged in .vtk format to /path/to/data/meshes
--verbose
and --vverbose
control verbosity of the solverreconstructions of some of the scenes from the volumedeform and killingfusion projects can be viewed on our youtube playlist
there is a large trade-off between frame rate and reconstruction quality--sample reconstructions ran at approx. 2fps
@InProceedings{Slavcheva_2018_CVPR,
author = {Slavcheva, Miroslava and Baust, Maximilian and Ilic, Slobodan},
title = {SobolevFusion: 3D Reconstruction of Scenes Undergoing Free Non-Rigid Motion},
booktitle = {The IEEE Conference on Computer Vision and Pattern Recognition (CVPR)},
month = {June},
year = {2018}
}