SKkeeper Versions Save

Blender Addon to automate the process of applying subdivision surface modifiers to models with multiple shapekeys

v1.6

3 years ago
  • Upgrade all operators to use new code. They are now faster and consume way less memory while being executed.
  • Fix a display bug when the Optimal Display option was enabled in a Subsurface Modifier resulting in an optimal wireframe display even after applying all modifiers.

v1.5

3 years ago
  • Adds a new operator to the object menu in the 3D View >> Apply All Modifiers (High-Performance) This Operator uses a different and faster way of copying objects. It works on each shapekey individually and also merges them individually instead of all of them at once. This operator is faster and has lower memory footprint so its great if you have 300+ shapekeys on your mesh. The Operator might still have some bugs as it is not as thoroughly tested as the others.

v1.4

3 years ago

Rebrand to SKkeeper - ShapeKey-Keeper

Minor bugfixes:

  • Prevent crash when objects has only one single base Shapekey

1.3

3 years ago

Works with Blender 2.90.1 now where earlier versions failed because of a python API change inbetween 2.8 and 2.9

1.2

3 years ago

Adds the following modifier

Ef: Apply Chosen Modifiers (Keep Shapekeys)

Shows a popup with all modifiers on the object and only applies those you select Might lead to unexpected behaviour if you choose to apply modifiers that aren't at the top of the modifier stack

1.1

3 years ago
  • Fixes poses getting baked into the shapekeys when applying subdivision surface modifier with the Apply Subdivision (Keep Shapekeys) operator.

1.0

3 years ago