Blender Addon to automate the process of applying subdivision surface modifiers to models with multiple shapekeys
Rebrand to SKkeeper - ShapeKey-Keeper
Minor bugfixes:
Works with Blender 2.90.1 now where earlier versions failed because of a python API change inbetween 2.8 and 2.9
Adds the following modifier
Ef: Apply Chosen Modifiers (Keep Shapekeys)
Shows a popup with all modifiers on the object and only applies those you select Might lead to unexpected behaviour if you choose to apply modifiers that aren't at the top of the modifier stack