SimpleOpenNI library for Processing 3.5.2, 3.4, 3.3.7, 3.3.6 on MacOS for V1 and V2
Example of skeleton tracking using KinectV2
Example of skeleton tracking using KinectV1
I update the driver to can use this library with Processing 3 and 2 with Kinect V1 and V2
Kinect V2 just works with USB 3.0
These instructions will get you a copy of the project up and running on your local machine for development and testing purposes. See deployment for notes on how to deploy the project on a live system.
Install the last stable version of Processing IDE, you can download it from this page:
For OSX you just need to unzip the folder and paste the App in the applications folder.
Repository for Processing V3.5.3:
Repository for Processing V3.5.2:
Repository for Processing V3.4:
Repository for Processing V3.3.7:
Repository for Processing V3.3.6:
Repository for Processing V2.2.1:
The library has compatibility with Kinect V2 just in Processing V3.5.2, V3.4, V3.3.7 and V3.3.6
Once you have downloaded the library unzip it and follow the next steps:
Select the folder SimpleOpenNI and choose:
Edit > Copy
Go to the Finder
Choose Go > Go to Folder... and enter “~/Documents/Processing/libraries/"
Without the quotation marks. Click OK.
Connect your Xbox Kinect motion sensor to your computer in an available USB port. Ensure the sensor is connected to a power source.
Open Processing IDE
Copy and paste the next example in the sketch:
import SimpleOpenNI.*;
SimpleOpenNI context;
void setup()
{
size(640, 480);
context = new SimpleOpenNI(this);
if (context.isInit() == false)
{
println("Can't init SimpleOpenNI, maybe the camera is not connected!");
exit();
return;
}
// mirror is by default enabled
context.setMirror(true);
// enable depthMap generation
context.enableDepth();
// enable ir generation
context.enableRGB();
}
void draw()
{
// update the cam
context.update();
background(200, 0, 0);
// draw depthImageMap
image(context.depthImage(), 0, 0);
// draw irImageMap
image(context.rgbImage(), context.depthWidth() + 10, 0);
}
This is one example of how to activate the deep camera of the Kinect.
For Processing 3.4 the examples are added directly in the library, the Remove_Background_RGB example just work with Kinect V1
For Processing 3.3.7 check this branch:
Kinect V1 and V2 Processing 3.
Kinect V1 and V2 Processing 3.
Use this package to run Processing Sketch inside Atom
Please read CONTRIBUTING.md for details of the code of conduct, and the process for submitting pull requests to us.
I use SemVer for versioning.
Max Rheiner
Antonio Vega Ramirez:
This project is licensed under The MIT License (MIT) - see the LICENSE.md file for details
This library was created by Max Rheiner and his Project: