Simple PathTracer implemented in Unity and powered by DXR. You can see it as an example how to use DXR API/shaders in Unity.
Dead simple. Only few hundred lines of code. No Monte Carlo integration, no probability distribution functions, no importance sampling, no denoising. It should be easy to follow (assuming you know what a path-tracer is)
Implemented for default unity renderer
Four simple material types (diffuse, metal, glass and emissive material)
No analytical light sources, only emissive materials and a simple "emissive" background
Not physically accurate
Very simple, very slow
Requirements
Unity 2019.3b2 or newer
DXR compatible graphics card (NVidia RTX series or some cars from NVidia GeForce 10 and 16 series)