Minify and obfuscate GLSL or HLSL code
Full Changelog: https://github.com/laurentlb/Shader_Minifier/compare/1.3.5...1.3.6
Full Changelog: https://github.com/laurentlb/Shader_Minifier/compare/1.3.4...1.3.5
Fix for #233 (unsafe vec optimization)
Full Changelog: https://github.com/laurentlb/Shader_Minifier/compare/1.3.3...1.3.4
Main changes include:
Full Changelog: https://github.com/laurentlb/Shader_Minifier/compare/1.3.2...1.3.3
Main changes include:
Full Changelog: https://github.com/laurentlb/Shader_Minifier/compare/1.3.1...1.3.2
Main changes include:
Full Changelog: https://github.com/laurentlb/Shader_Minifier/compare/1.3...1.3.1
(some changes, e.g. documentation, cleanup, or refactoring, are not included in this list)
Full Changelog: https://github.com/laurentlb/Shader_Minifier/compare/1.2...1.3
Full Changelog: https://github.com/laurentlb/Shader_Minifier/compare/1.1.6...1.2