Server and Lobby System WIP test in Unreal Engine 4 C++ and UMG using the OnlineSubsystem
Server and Lobby System WIP test in Unreal Engine 4 C++ and UMG using the OnlineSubsystem
Quick features video: https://youtu.be/T9zm8DYGDtM
Features:
unfortunately, so far all of this is static meaning that you only get it once when you search for the session then it gets stored so if the setting changes you won't notice unless you refresh the server list but I'll try to make it update in real-time.
A full Lobby where you can:
This is a C++ test/learning project so it is far from perfect or optimized
I also know a lot of this is in the Advanced Sessions Plugin already but I'm trying to learn how to implement it in C++ myself