ScriptableObject Architecture Save

Makes using Scriptable Objects as a fundamental part of your architecture in Unity super easy

Project README

ScriptableObject-Architecture

openupm

Makes using Scriptable Objects as a fundamental part of your architecture in Unity super easy

Based on Ryan Hipple's 2017 Unite talk https://www.youtube.com/watch?v=raQ3iHhE_Kk

Now on the Asset Store!

Reading the Quick Start Page is recommended!

Features

  • Automatic Script Generation
  • Variables - All C# primitives
  • Clamped Variables
  • Variable References
  • Typed Events
  • Runtime Sets
  • Custom Icons

Visual debugging of events

Full stacktrace and editor invocation for events

Custom icons

Easy and automatic script generation

Installation

For a more detailed explanation, please read the Quick Start Page

There are three ways you can install this package

Package Manager Installation

Simply modify your manifest.json file found at /PROJECTNAME/Packages/manifest.json by including the following line

{
	"dependencies": {
		...
		"com.danieleverland.scriptableobjectarchitecture": "https://github.com/DanielEverland/ScriptableObject-Architecture.git#release/stable",
		...
	}
}
Open Source Agenda is not affiliated with "ScriptableObject Architecture" Project. README Source: DanielEverland/ScriptableObject-Architecture
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License
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