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A procedural generation software for automating 2D/3D content creation.
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v1.0.0
2 years ago
Additions and bug fixes:
CHANGED:
Replaced all sample project textures to ensure only CC0-licensed resources were used.
Replaced commercial versions of DigitalRune dependencies with their open source versions.
Adopted semantic versioning from this version on.
FIXED:
Sceelix Designer process would not close properly under some Windows versions.
Surface inversion would not properly calculate minimum and maximum values before the inversion, hence producing incorrect results.
REMOVED:
"Early Access" denomination is no longer used.
Authentication and registration processes/windows, since Sceelix accounts are no longer needed for use.
EULA acceptance window, since Sceelix has moved to Open Source licenses.
Feedback submission window, since email support is no longer available
Deprecated nodes from previous versions have been definitely removed.
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