Save Game Free is a free and simple but powerful solution for saving and loading game data in unity.
Fixes #9 Fixes #11 and #16 by adding IgnoredFIles and IgnoredDirectories that allow you to add any file or directory to be excluded from SaveGame API, the default values are "Player.log" and "output_log.txt" for files and "Analytics" for directories IOSupported method is now deprecated Added UsePlayerPrefs option to allow the user to specify whether to use PlayerPrefs as storage or not (otherwise it uses file storage) Added OnSaving and OnLoading events that occur at the start of the processes
Encryption now uses Base64, according to the #5 issue, now we are using Base64 format to prevent further issues and problems with binary serialization and deserialization that was getting caused by using Encoding class.
Thanks.
Changes and Improvements:
In this release we have fixed many issues such as unity versions compatibility and various problems with functions.
Also we have added some new functions for giving more controls to users.
Get it now and enjoy!
Thanks.
Now it is available! Save Game Free Gold Update.
Download Now and be Golden!
Hi.
Save Game Free is a complete solution for saving and loading your game data. So we are working on it days and days.
Here is another awesome update that fixes many bugs that causes serious problems. So get it now to solve them.
Many major and minor bugs fixed
StackOverflow and SharingViolation fixed
Xml, Json, Binary first time serialization issue fixed
Thanks.
Made with :heart: by Bayat
Hi.
This update comes with new features that you might interest:
Also the Saver.InitializeDefault
deprecated, now you should call Saver.Initialize
to initialize.
If you aren't using XML serialization, make sure to remove Save Game Free > Serializers > XmlSerializer.cs to decrease the build size.
Give us some feedback about this update via Support.
Thanks.
Made with :heart: by Bayat
This is the initial release of the package.