SatellaWave
0.5.0 (2019-03-04)
Scripts uses the BS-X's own full on bytecode script engine. It will have to be already assembled and compiled into a bin file for import. Much more info about it will rolled out over time, it is implemented for advanced usage and future experimentations. It is used by BS-X for a lot of things such as managing the town and its NPCs, to entire magazines.
Changelog: 0.4.0 (2018-07-12)
NOTE: As of this release, all aforementioned emulators fully supports file downloads now. I suggest to use the latest BS-X Patch channel for stable downloads in BS-X.
Changelog: 0.3.1 (2018-01-09)
Changelog: 0.3 (2018-01-05)
NOTE: As said earlier in the readme, current stable versions of emulators do not support file downloads properly.
Reminder: The bigger files (mostly downloadable files) to be downloaded on emulators are only supported in development versions from LuigiBlood, so you may have to compile those versions yourself (repositories can be found at https://github.com/LuigiBlood).
Changelog: 0.2 (2018-01-04)
First release of new SatellaWave. This time with actual User Interface that's more intuitive.
This software can make Satellaview compatible server binary files. A tree of channels is managed by the user and it is possible to save, then load a repository of channels with all their attributes. You can then export to binary files compatible with SNES emulators that supports them.
As of this time of writing, the SNES emulators that supports such files are:
However, the bigger files to be downloaded are only supported in development versions from LuigiBlood, so you may have to compile those versions yourself (repositories can be found at https://github.com/LuigiBlood).
Currently supported channels:
Changelog: 0.1 (2017-12-29)