Sampgdk Versions Save

Write SA-MP gamemodes in C/C++

v4.6.4

7 months ago
  • Fixed a bug that caused unexpected overwriting of arguments passed by reference to native functions (#222)

v4.6.3

1 year ago
  • Fixed a build issue when including sampgdk as a CMake subproject (#208)
  • Fixed an error when compiling with GCC/Clang on Windows (#216)
  • Fixed a crash in sampgdk_callback_invoke() (#219)
  • Fixed an error when a log message passed to sampgdk_logprintf() was too long on Windows - now it will be silently truncated
  • Minor optimizations in internal code (callback/native function registration during server startup)

v4.6.2

5 years ago
  • Added ability to remove logging via a new macro SAMPGDK_MIN_LOG_LEVEL
  • Updated log formatting slightly (changed debug to d, info to i, etc)

v4.6.1

5 years ago
  • Improved amalgamation build (LF line endings and merged license comment blocks)

v4.6

5 years ago
  • Added natives and callbacks from SA-MP 0.3 DL

v4.5.3

5 years ago
  • Fixed a bug with double registration of natives after reloading a filterscript (#200)
  • Fixed a bug in amx_Register() hook that could lead to a crash (#188)
  • Fixed a possible crash when debug logging is enabled (#176)
  • Updated API definitions (#184)

v4.5.2

7 years ago
  • Fixed a bug that stopped callbacks from being called for plugins (#171)

v4.5.1

7 years ago
  • Fixed crash on startup during callback registration
  • Returning false from OnPublicCall will no longer prevent OnPublicCall2 from being invoked

v4.5

7 years ago
  • Added new callback OnPublicCall2
  • Fixed crash during initialization when trying to print an error message

v4.4

8 years ago
  • Updated for SA-MP 0.3.7 R2-1
  • Added support for building with Cygwin
  • Added some missing defines in sampgdk.c (amalgamation)