Write SA-MP gamemodes in C/C++
sampgdk_callback_invoke()
(#219)sampgdk_logprintf()
was too long on Windows - now it will be silently truncatedSAMPGDK_MIN_LOG_LEVEL
debug
to d
, info
to i
, etc)false
from OnPublicCall
will no longer prevent OnPublicCall2
from being invokedOnPublicCall2