Rwmt Multiplayer Versions Save

Zetrith's Multiplayer mod for RimWorld

v0.10.2

1 month ago

Download Multiplayer-v0.10.2.zip from Assets below

The release file also includes the stable 1.4 version 0.9.8.

  • Fix zones breaking for the host after a reload in multifaction

This is a test version for RW 1.5.

v0.10.1

1 month ago

Download Multiplayer-v0.10.1.zip below

  • Potential fix for desync issues in multifaction
  • Initial Anomaly support (Thanks to Sokyran)
  • Sync policy renaming
  • Sync reading policy creation, deletion and modification
  • Minor interface action synchronization fixes (Thanks to Sokyran)

This is a test version.

The release file also includes the stable 1.4 version 0.9.8.

v0.10

1 month ago

Download Multiplayer-v0.10.zip below

  • Update to RimWorld 1.5
  • Show a red flash when a blocking pause happens in non-async time games (f.e. when trading) (Thanks to SaberShip)

This is a test version as 1.5 itself is still unstable.

The release file also includes the stable 1.4 version 0.9.8.

v0.9.8

7 months ago

Download Multiplayer-v0.9.8.zip below

  • Multifaction beta
  • Drop support for RimWorld 1.2
  • Performance should be slightly improved
  • Fix applying the mod list with "Fix and restart"
  • Fix issues with desync tracing and latest Harmony
  • Fix desyncs related to autosaving and battle log
  • Fix clicking on files in save list sometimes not working

Patch 0.9.1:

  • Fix some desync issues

Patch 0.9.2:

  • Fix some mod compatibility issues

Patch 0.9.3:

  • Notification letters are now per faction
  • Location pings are now per faction
  • Fix assigning ideo roles in multifaction
  • Fix attacking non-player bases in multifaction
  • Fix bill pawn restrictions sometimes getting removed
  • Fix host's zones and areas sometimes disappearing (fix only applies to new saves)
  • Fix a few potential sources of desyncs in vanilla
  • Fix desyncs related to Vanilla Expanded mods

Patch 0.9.4:

  • Fix a possible source of vanilla desyncs
  • Fix the wildlife tab desyncing in the mod Numbers

Patch 0.9.5:

  • The "Installed" category in mod compatibility window is now alphabetically sorted
  • Fix faction chooser overlapping world terrain information
  • Fix desyncs when there are more than 2 player factions
  • Fix desyncs related to quest generation

Patch 0.9.6:

  • Add faction selector window for changing the faction while playing (available in the chat)
  • Fix sending drop pods to empty tiles in multifaction
  • Fix players receiving notification sounds of other factions

Patch 0.9.7:

  • Update MPAPI to version 0.5 (required by the Multiplayer Compatibility mod)

Patch 0.9.8:

  • Right click on "Settle new faction" in dev mode to make a faction without creating a base (a feature for map-makers)
  • New desync checks: map list order and FP round mode
  • Added notice that converting to SP in multifaction causes per faction data like research to be lost
  • Fix desyncs related to polux trees
  • Fix lag spikes when using dev tools in multiplayer
  • Fix insect cocoons randomly appearing on maps without warning
  • (Sokyran) Fix player selections sometimes not rendering correctly
  • (Sokyran) Fix issues with toxalopes causing errors

Website post: https://rimworldmultiplayer.com/post/23_10_18_multifaction/

v0.9.7

7 months ago

Download Multiplayer-v0.9.7.zip below

  • Multifaction beta
  • Drop support for RimWorld 1.2
  • Performance should be slightly improved
  • Fix applying the mod list with "Fix and restart"
  • Fix issues with desync tracing and latest Harmony
  • Fix desyncs related to autosaving and battle log
  • Fix clicking on files in save list sometimes not working

Patch 0.9.1:

  • Fix some desync issues

Patch 0.9.2:

  • Fix some mod compatibility issues

Patch 0.9.3:

  • Notification letters are now per faction
  • Location pings are now per faction
  • Fix assigning ideo roles in multifaction
  • Fix attacking non-player bases in multifaction
  • Fix bill pawn restrictions sometimes getting removed
  • Fix host's zones and areas sometimes disappearing (fix only applies to new saves)
  • Fix a few potential sources of desyncs in vanilla
  • Fix desyncs related to Vanilla Expanded mods

Patch 0.9.4:

  • Fix a possible source of vanilla desyncs
  • Fix the wildlife tab desyncing in the mod Numbers

Patch 0.9.5:

  • The "Installed" category in mod compatibility window is now alphabetically sorted
  • Fix faction chooser overlapping world terrain information
  • Fix desyncs when there are more than 2 player factions
  • Fix desyncs related to quest generation

Patch 0.9.6:

  • Add faction selector window for changing the faction while playing (available in the chat)
  • Fix sending drop pods to empty tiles in multifaction
  • Fix players receiving notification sounds of other factions

Patch 0.9.7:

  • Update MPAPI to version 0.5 (required by the Multiplayer Compatibility mod)

Website post: https://rimworldmultiplayer.com/post/23_10_18_multifaction/

v0.9.4

7 months ago

Download Multiplayer-v0.9.4.zip below

  • Multifaction beta
  • Drop support for RimWorld 1.2
  • Performance should be slightly improved
  • Fix applying the mod list with "Fix and restart"
  • Fix issues with desync tracing and latest Harmony
  • Fix desyncs related to autosaving and battle log
  • Fix clicking on files in save list sometimes not working

Patch 0.9.1:

  • Fix some desync issues

Patch 0.9.2:

  • Fix some mod compatibility issues

Patch 0.9.3:

  • Notification letters are now per faction
  • Location pings are now per faction
  • Fix assigning ideo roles in multifaction
  • Fix attacking non-player bases in multifaction
  • Fix bill pawn restrictions sometimes getting removed
  • Fix host's zones and areas sometimes disappearing (fix only applies to new saves)
  • Fix a few potential sources of desyncs in vanilla
  • Fix desyncs related to Vanilla Expanded mods

Patch 0.9.4:

  • Fix a possible source of vanilla desyncs
  • Fix the wildlife tab desyncing in the mod Numbers

Website post: https://rimworldmultiplayer.com/post/23_10_18_multifaction/

v0.9.5

7 months ago

Download Multiplayer-v0.9.5.zip below

  • Multifaction beta
  • Drop support for RimWorld 1.2
  • Performance should be slightly improved
  • Fix applying the mod list with "Fix and restart"
  • Fix issues with desync tracing and latest Harmony
  • Fix desyncs related to autosaving and battle log
  • Fix clicking on files in save list sometimes not working

Patch 0.9.1:

  • Fix some desync issues

Patch 0.9.2:

  • Fix some mod compatibility issues

Patch 0.9.3:

  • Notification letters are now per faction
  • Location pings are now per faction
  • Fix assigning ideo roles in multifaction
  • Fix attacking non-player bases in multifaction
  • Fix bill pawn restrictions sometimes getting removed
  • Fix host's zones and areas sometimes disappearing (fix only applies to new saves)
  • Fix a few potential sources of desyncs in vanilla
  • Fix desyncs related to Vanilla Expanded mods

Patch 0.9.4:

  • Fix a possible source of vanilla desyncs
  • Fix the wildlife tab desyncing in the mod Numbers

Patch 0.9.5:

  • The "Installed" category in mod compatibility window is now alphabetically sorted
  • Fix faction chooser overlapping world terrain information
  • Fix desyncs when there are more than 2 player factions
  • Fix desyncs related to quest generation

Website post: https://rimworldmultiplayer.com/post/23_10_18_multifaction/

v0.8

11 months ago

Download Multiplayer-v0.8.zip below

Unzip in RimWorld's Mods folder to install IMPORTANT Make sure to delete the folders of any locally installed Multiplayer versions as the file structure has changed a bit.

  • Performance in multiplayer should now be on par with singleplayer
  • The game tries to tick at the speed of the slowest player
  • Remove the aggressive ticking option
  • Pings now make a sound on the receiving end too
  • Update LiteNetLib to 0.9.5.2
  • Multiplayer ticks the game once every time it reloads a save (e.g. when creating a joinpoint). This tick is now included in desync traces which might help with sorting out desyncs in some rare cases.
  • Hover over player in chat to see average frame time
  • Hover over ticks behind square to see average map TPS
  • Option to save full replay when in dev mode
  • (Technical) The server now runs at 30 tps (from 60 tps)
  • (Technical) Use a custom assembly loader to simplify loading dependencies
  • Synced gene bank interactions
  • Sync bill pawn restriction by pawn type
  • Synced genepack auto load gizmo
  • Fix config files marked as added not being synchronized by "Fix and restart"
  • Fix player list breaking when players rejoin
  • Fix issues with 32 bit systems
  • Fix pawn sleeping bug and some other related ones in async time
  • Fix subcore/ripcore scanner gizmos
  • Fix auto selection of travel supplies
  • Updated translations: German, Ukrainian, Polish and Chinese Simplified (thanks to respectively, Maxsiom, zahorniak, Sairento-92, mmmhj2)

Website post: https://rimworldmultiplayer.com/post/23_06_17_update/

v0.7.2

1 year ago
  • Added ghost mode (disables syncing interactions, useful for testing, toggleable when debug info enabled in options)
  • Synced plant auto-cut for wind turbines
  • Synced mech carrier gizmo (player owned War Queen mechanoids)
  • Fix desyncs caused by Biotech being (not) installed
  • Fix growth letters locking the game
  • Add "Patch all patch" debug action to log every MP method call
  • Fix pressing Shift+Space freezing the game
  • Fixed world time not being paused when pause on letter/threat is enabled
  • Fixed adding operations if they display a confirmation dialog
  • Fixed gene extractor confirmation dialog
  • Fixed the second sorting button in a trade dialog
  • Fixed confirming dialog for giving a trader more silver than they own
  • Fixed time controls not showing/being crossed out during a forced slowdown/pause
  • Fixed accuse ability crash (and any potential future/modded ones that work in similar way)
  • Fixed extracting stuff from containers after reloading a save file (waste packs/relics/etc.)
  • Fixed packet ID check allowing values that are too big

v0.7

1 year ago
  • Update to 1.4 and the Biotech expansion
  • New time control options: Lowest wins and Host only
  • Option to auto-pause on certain events
  • Game passwords
  • Separate "Multiplayer" section in key config
  • Better descriptions of some hosting and config options
  • Fix def mismatches caused by differing file order
  • Fix errors when multiple players reinstall a building
  • Fix players appearing twice in the player list
  • Fix choosing dev tools with the Enter key
  • Update German translation (thanks to Maxsiom)

Website article: https://rimworldmultiplayer.com/post/22_11_06_14andbiotech/