Improved search functions in the prefab spawn menu.
Added MaterialsList config file. Allows users to set shaders to materials to be assigned on bundle load. Users can now fix shader bugs on certain materials if it does not display properly in deffered rendering.
Added Scene files to AssetDump.txt
Added SceneManager class to monitor changes to the Scene.
Added InputManager package for use with future tools.
Updated to 2019.4.4f1.
Fixes
Fix for AssetManager not allowing RustStaging as a valid directory. (Thanks Wheatley)
Lights and Animator components now default to off. Fixes errors appearing from missing animator files and improves performance by not rendering lights until manually turned on.
Fix for Prefabs that were spawning during a frame update to not spawn.
Fixed NRE in PrefabManager when setting references during project load. (Only a bug in 2020.1 and beyond)
Fixed RotateLayer applying a grid effect from referencing old array instead of new empty array.
Fix for Prefabs not being parented to the Prefabs object.
Fix for Overgrowth material displaying black. (Disabled Tint option in the shader)
Fix for certain prefabs materials being black. (Using new MaterialsList config to set to either Standard or Standard Specular shaders on bundle load)
Removed (Clone) tag on spawned objects.
Removed underscores in the prefabs list. (Allows for better searching as it no longer parses the underscore)