Procedural 2d world generation in Rust and Bevy
This repo showcases how to procedurally generate a simple world using perlin noise. It also includes a simple animated player character that can move around the world.
Refer Tutorial Section for a link to a youtube video tutorial.
Built in Rust using the Bevy game engine.
git clone [email protected]:bones-ai/rust-procedural-world.git
cd rust-procedural-world
cargo run
src/configs.rs
src/terrain.rs