Unreal Engine 4 plugin component for rendering runtime generated content.
Version 4.1 brings some internal improvements as well as a cleaner provider API and numerous other bug fixes and feature improvements!
This is the initial release of v4, it's already been pretty much replaced and v4.1 will be ready soon, this release is more for historical purposes.
It contains numerous improvements including..
This is a first preview release of version 2.
This version supports engine versions 4.12+
More information to come!
This is a first preview release of version 2.
This version supports engine versions 4.12+
More information to come!
Version 1.2 of the Runtime Mesh Component brings multiple bug fixes.
Changes: Memory leak in scene proxy creation. UpdateMeshSection from blueprint no longer requires Triangles to be supplied. Most asserts now don't fire in editor, instead they log an error and bail out. SceneProxy construction now uses a different route to setup existing sections.
Supported Engine Versions: 4.10, 4.11, 4.12, 4.13
Supported Platforms: It should support all UE4 platforms, but some platforms will not support collision (HTML5, Mobile) Tested on: Windows, HTML5 (Also tested with HTC Vive and Oculus Rift)
It includes all the basic functionality, including:
All UProceduralMeshComponent features Multiple performance and memory improvements over original PMC Static rendering Dynamic rendering Collision only sections Fast position only updates Mesh serialization on/off Smarter collision cooking.
Supported Engine Versions: 4.10, 4.11, 4.12, 4.13
Supported Platforms: It should support all UE4 platforms, but some platforms will not support collision (HTML5, Mobile) Tested on: Windows, HTML5 (Also tested with HTC Vive and Oculus Rift)
It includes all the basic functionality, including:
*This is the release candidate for version 1.0 * Supported Engine Versions: 4.10, 4.11, 4.12, 4.13
It includes all the basic functionality, including: