RuntimeAudioImporter Save

Runtime Audio Importer plugin for Unreal Engine. Importing audio of various formats at runtime.

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Runtime Audio Importer

Importing audio of various formats at runtime

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Features

  • Fast transcoding speed
  • Supported for major audio formats: MP3, WAV, FLAC, OGG Vorbis and BINK
  • Supported for RAW formats: int8, uint8, int16, uint16, int32, uint32, float32
  • Same behavior as regular sound wave, including SoundCue, MetaSounds (starting from 5.3), etc
  • Automatic detection of audio format
  • Audio streaming functionality
  • Audio capturing from input devices (eg microphone)
  • Exporting a sound wave to a separate file
  • Pre-imported sound assets
  • No any static libraries and external dependencies
  • Support for all available devices (Android, iOS, Windows, Mac, Linux, etc)

Additional information

MP3, WAV, and FLAC audio transcoding operations are powered by dr_libs and minimp3.

Unreal® is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere.

Unreal® Engine, Copyright 1998 – 2024, Epic Games, Inc. All rights reserved.

Open Source Agenda is not affiliated with "RuntimeAudioImporter" Project. README Source: gtreshchev/RuntimeAudioImporter

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