The Real-Time World Generation projekt aims to provide a tool for world/terrain generation based on prozedural algorithmes and cellular automata simulation.
The Real-Time World Generation project aims to provide a tool for world/terrain generation based on procedural algorithms and cellular automata simulation. This is the result of my Masterthesis on the University of Applied Sciences in Rosenheim, which can be
The thesis is available here
If you start the program, you have to wait for a short time, until the heightmap is generated.
Key | Description |
---|---|
Tab | toogle between 3D / 2D |
w/s/a/d | camera movement in 3D |
Shift + Mouse | camera movement in 3D |
Simulation view can be changed on top "General" Bar (Current Display)
A detailed description of all parameters can be found in the wiki.
Here is an example that is generated throught this tool.