a visual novel framework template for Yarn Spinner / Unity C#
a visual novel framework template built on Yarn Spinner / Unity C#... where you can use Yarn scripts to control scene drawing (scene background, sprites, fades) and manage characters / audio
Ropework has been merged into Yarn Spinner for Unity v2.0.0 as a "sample": https://github.com/YarnSpinnerTool/YarnSpinner-Unity/pull/6
THIS REPO IS NOW IN STASIS MODE and will no longer be updated. Please direct any issues or pull requests to YarnSpinner-Unity repo instead: https://github.com/YarnSpinnerTool/YarnSpinner-Unity
https://radiatoryang.github.io/ropework/demo_simple/
download a pre-configured blank Unity project template OR a .unitypackage from Releases
see the Ropework wiki for documentation, API, and examples
your basic workflow will look like this:
// sets background image to sprite called "bg_office"
<<Scene @ bg_office>>
// adds actor named "Eve" using sprite "cool-girl", placed in left-half + center of screen, with green text label <<Act @ Eve, cool-girl, left, center, green>> Eve: Finally, a quiet day at the office. Maybe I'll be able to get some work done.
// adds actor "Adam" with sprite "biz-guy" off-screen right, with blue-ish text label <<Act @ Adam, biz-guy, 1.25, center, #226677>> // animate Adam into new position in right-half + center, within 0.5 seconds <<Move @ Adam, right, center, 0.5>> // start playing audioclip "music_funny" at 100% volume, loop forever <<PlayAudio @ music_funny, 1.0, loop>>
Adam: Hey Eve! I have a question! Eve: Oh no...
MIT