Rolisteam is a virtual tabletop. It helps you to manage tabletop role playing games with remote friends/players. It provides many features to share maps, pictures, dice roller, manage background music and much more. The main git repository is available here: [https://invent.kde.org/kde/rolisteam].
-Fix bug #62 -Fix bug #61 -Fix bug Rcse#4 https://github.com/Rolisteam/rcse/issues/4 -Rolisteam can display dice value inside string (thank to %1 and %2 inside the return value).
Rolisteam -Rotation of token (#56) -add image to vectorial map from menu is working (#59) -circle field of view position is fixed (#54) -translation error (#49) -crash on vectorial map (#48) -improvement of unit convert (#51)
-New map system using vectorial drawing -Items can be modified, rotated, moved -Avatar can be used as character token -image can be added to the map -management of layers -fog of war -Character vision -size adaptation -Parenthood relationship -Grid (square or hexagon) -Zoom level
-Management of charactersheet -Charactersheet editor -Formula management -Roll dice from the charactersheet -Management of several kind of text field -Character sheet in QML -Update through network -ReadOnly data -Character sheet can have several pages -Display several page at once
-Validator with several condition and combination with logic operator (OR, AND and exclusive OR) -Improved management of errors -List operator accept range/probability -Hide roll from the player but visible by everyone else (#2d6) -Merge operator -filter operator -if operator -Support modulo operator in validator -Management of varible from the character sheet -Support of different operator (!=) -improve randomness by using C++11 API -better generation for dot tree
-Dynamic Management of state (add/remove) -Dice alias can be disable -heartbeat mechanism to prevent disconnection
-Management of several connection profile -Define role (GM or Player), define connection mode (Host or Client), if player then define character (name, color, avatar)
-resources can be ordered into chapter -management of state of resources (open/loaded)
Workaround for #42 - How to auto-size Huge map Fix #41 - Mix between GM and player rights Fix #28 - hide Roll Dice from the roller enhancement Fix #33 - Disconnection Fix #22 - Characters portraits & tokens Fix #3 - It is not possible to move sheets around as if on a regular table Fix #8 - Add images into maps
-French, English, Portuguese, Hungrian,German, Roumanian, Spanish, Turkish(partial), Dutch(partial)
Better display for several strings or several dice command at once. Fix #14 - fix build with Qt5.5 for some linux distribution Fix #18 - unwanted {1 at the end of dice sentence Fix #11 - link are not clickable Fix #10 - players can see hidden maps Fix #12 - word wrap in chat (activated by default, can be disactived)
-new audio system, management of 3 music tracks -Load/save of playlist -Load/save audio stream -Add playlist from http://tabletopaudio.com/
-new framework for dice rolling (diceparser) -management of aliases (for dice command) -GM sharing automatically dice aliases -Add highlight for dice result
-http link in chat are now clickable. -The background color changes only the background of the chat (not the scroll bar)
-Possibility to change the appearance of rolisteam by changing default colors or set Css code. -Skin can be imported or exported as JSON file. -For each theme/skin you can set the background color and image for the main -management of the position of background image -no longer need to restart the application
-qt5 portage -Rolisteam starts in full scree mode (can be disable in the preferences dialog)
-Use the new network engine. For better maintenability
several parameters can be passed to rolisteam at starting drag and drop
Documentation has been updated and reworked for a better understanding
-Fix the Image deletion to the other players -set default color to black for painting tools
Portuguese, Hungrian, Turkish, German