Source code for the paper: Modeling Rocky Scenery using Implicit Blocks, published in The Visual Computer and presented at Computer Graphics International 2020.
Source code for some of the results shown in the paper "Modeling Rocky Scenery using Implicit Blocks" published in TVC in 2020 and presented at Computer Graphics International 2020. This is aimed at researchers, students or profesionnals who may want to reproduce some of the results described in the paper.
There is no dependency. Running the program will output 4 .obj files which can then be visualized in another application (Blender, MeshLab). Tests have been made on:
In you can't compile or run the code, the resulting obj files are available in the Objs/ folder in the repo.
You can use this code in any way you want, however please credit the original article:
@article{Paris2020Blocks,
author = {Paris, Axel and Peytavie, Adrien and Gu{\'e}rin, Eric and Dischler, J-M and Galin, Eric},
title = {Modeling Rocky Scenery using Implicit Blocks},
journal = {The Visual Computer},
volume = {36},
number = {10},
year = {2020},
pages = {2251--2261},
}
```
### Missing
There are still some things missing from the paper implementation. They might be added in the future if someone is interested. What is not in the code:
* Implicit replication operator
* Periodic and aperiodic tiling
* Some result scenes