Rigs Of Rods Versions Save

Main development repository for Rigs of Rods soft-body physics simulator

2022.12

1 year ago

Changelog​

Added

Changed

Removed

Fixed

2022.04

2 years ago

Changelog:

2021.10

2 years ago

Changelog

  • Added flare flag 'd' #2735
  • Fixed an issue where keyboard input would stop working if the mouse cursor was placed in a certain part of the screen #2741
  • Before loading a quick save, you'll be prompted #2746
  • Browsing settings should be made simpler with actual tabs #2747
  • Browsing the server list should also be made simpler with actual tabs and double-clicking a server to join #2748
  • Added the ability to reload current terrain, can be done by Simulation -> Reload current terrain #2755
  • You can now adjust the height of waves through Settings -> Wave height #2763
  • Added Caelum time cycles, which can be adjusted or disabled through Settings -> Time of day #2789
  • Fixed an issue where certain keyboard shortcuts did not work in the Terrain Editor #2765
  • Added the ability for a wheel to have multiple detacher groups #2776
  • Added 'getSectionConfig(' to 'BeamClass' for AngelScript #2778
  • Fixed an issue where materials would "clash" #2784
  • Added ImGui bindings to AngelScript #2786
  • Added console and cVars bindings to AngelScript #2788
  • Fixed an issue with the '-enter' CLI argument #2787
  • Added CLI arguments for Linux on itch.io #2757
  • Fixed an issue where the survey map would appear black depending on the texture filtering #2797
  • Added the ability to edit the key map through Main menu -> Controls #2797
  • Multiplayer labels have been remade and you can now hide other vehicles by going through Vehicles -> Hide #2760
  • Fixed an issue an issue with event types that would prevent races from starting correctly #2745
  • The race overlay has been remade #2790
  • Fixed an issue with the Selector categories #2756
  • The OpenGL plugin has been disabled by default for Windows due to a reoccurring issue with AMD graphics cards #2798
  • Fixed an issue where the dashboard would not save the state of lights, bumping the file format version to 3 which now makes previous saves incompatible with this version #2795
  • The Selector will now close on terrain unload #2810
  • Fixed an issue where the last spawned vehicle wasn't cleared properly #2811

2021.04

3 years ago

Changelog:

2021.02

3 years ago

Some of the changes include:

  • Finalized UI overhaul with DearIMGUI
  • Major cleanup of the codebase
  • Translations are now handled by weblate
  • Introduction of Quake-style console variables called cVars
  • Increased the maximum gear limit from 21 to unlimited
  • The speedometer will now be based on wheel speed rather than vehicle speed
  • Added the ability to configure the blinker lock range
  • Added the ability to toggle hydro speed coupling
  • Added support for OS-specific input mapping
  • Added a game controls information panel
  • Added thrust reversal for aircrafts
  • Added the ability to individually remove vehicles
  • Updated Xbox 360/One controller and G29 wheel input maps, added wireless PS4 controller input map
  • Fixed an issue where receiving an invalid net spawn request would result in a crash
  • Fixed an issue where some server-sided objects would not spawn
  • Fixed an issue with aircraft lights
  • Fixed an issue where artifacts would appear on aircrafts with static camera
  • Fixed an issue with races not finishing correctly
  • Fixed an issue where hooking would cause a crash
  • Fixed an issue with loading ILS localizers for aircrafts

Thank you to all those who have contributed.

2020.01

4 years ago

After three years and five release candidates, version 0.4.8.0 2020.01 has been released!

Highlights: ✨ Basic savegame functionality (with quick- & autosave)

  • One autosave slot (allows you to resume the previous session from the main menu)
  • One quicksave slot per terrain
  • Five global savegame slots (can also be used to quickly access your favourite terrain)
    • Which support automatic terrain switching
    • Whose shortcuts are also available in the main menu
  • New -resume command line argument (automatically restores the last autosave)
    • Can be combined with the -map command-line argument (to restore the quicksave)

✨ New version format - Versions will now be labeled . ✨ New Windows user directory - Documents\My Games\Rigs of Rods ✨ Redesigned chatbox and player list ✨ New loading backgrounds ✨ New setting to enable classic 0.38-era material shaders, available at Settings -> Graphics tab ✨ Added Discord Rich Presence ✨Character vs. submesh collisions: RoRBot now can walk over trailers and cars ✨ Revival of the classic overview map: The overview map now has its icons back ✨ Teleport on map: Click anywhere on the overview map to teleport to that location ✨ Transfer cases: Now you can add a transfer case on a vehicle (See https://rigsofrods.cf/vehicle-creation/fileformat-truck/#transfercase) ✨ Inter-axle differentials: Now you can define inter-axle differentials on a vehicle, allowing more accurate distribution of torque among the axles (See https://rigsofrods.cf/vehicle-creation/fileformat-truck/#interaxles) ✨ Revived the top speed indicator ✨ Revived the max g-forces visualization ✨ Added a rotators debug view mode ✨ Revamped the static camera ✨ Optimized search for duplicate cache entries ✨ Added submesh debug view mode ✨ Added real-time top menu settings ✨ Added (basic) multiplayer collision ✨ Added analogue input smoothing/sensitivity settings ✨ New FOV reset shortcut (Default: SHIFT+NUMPAD7) ✨ Realistic forward commands (New setting that allows you to disable the 'close proximity' forward command logic. Realistic Forward commands -> you can only 'remote control' trucks which are connected in some way) ✨ Added Soft reset (The new soft reset allows you to translate and rotate entire groups of actors without doing an actual reset. Default: 'EXPL+APOSTROPHE') ✨ Added new pause mode(The new pause mode allows you to 'freeze/unfreeze' the physics of individual actors. Default: 'END') 🔧 Updated to Ogre 1.11.6 🔧 Removed RoRConfig: All settings can now be changed inside RoR 🐛 Submesh friction fix: Vehicles should no longer slide of trailers :bug: A couple of thousand bug fixes and other changes

0.4.7.0

7 years ago

The complete changelog can be found here: http://dl.rigsofrods.org/0.4.7/CHANGELOG.html

Highlights:

  • 45000% faster truckfile parsing.
  • Added an in-game server list.
  • New character animations.
  • Added ambient lights for map objects.
  • Reimplemented the old mirror system.
  • Added waypoint AI.
  • Fixed the reload current truck feature.
  • Reimplemented the CrashRpt library.
  • New keyboad shortcuts
    • Open the vehicle selector (CTRL + G)
    • Toggle the truck description (CTRL + T)
    • Enter next truck (CTRL + RBRACKET)
    • Enter previous truck (CTRL + LBRACKET)
    • Remove current truck (CTRL + DELETE)
    • Respawn last truck (CTRL + PERIOD)
  • New AngelScript functions:
    • game.showMessageBox()
    • game.spawnTruck()
    • beam.getVehicleAI()

Enjoy!

0.4.5.1

8 years ago

Changelog:

  • Fixed crash on driving through railway switches. (reworked physics collision code)
  • Added shadows support to more default models.
  • Removed unneeded text from notice box.
  • Improved shadows quality.
  • Texture improvements.

0.4.5

8 years ago

First major release by a new development team. All post-0.4.0.7 changes found in this version, all other versions after 0.4.0.7 are skipped.

Features:

  • Introduced main menu
  • Introduced pause menu with ability to change maps ingame without restarting
  • Introduced built-in rig editor
  • Introduced ingame settings configurator
  • Replaced .truck parser with new one designed from scratch
  • Improved console
  • Notification system (mainly used for races)
  • Added HP/Kw indicator on truck info box
  • New dashboards (can switch between MPH/KPH and Digital/Analog)
  • Refreshed & modern looking GUI Skin
  • New unedited wallpapers
  • New and reworked character animations for RoRBot
  • Much faster startup time

Fixes:

  • Fixed Skidmarks
  • Fixed Hydrax Water Rendering
  • Fixed PSSM Shadows
  • Fixed vegetation/rocks lightning problem
  • Fixed black wallpaper background on startup
  • Fixed many bugs
  • Fixed Linux build
  • Fixed deactivated trucks not properly activating other deactivated trucks
  • Fixed the crash when leaving a truck/load with no cinecam defined
  • Fixed the crash when removing a vehicle in single player mode

Deprecations and obsoletions

  • Removed Stencil Shadows (deprecated)