Sound library for games
Contents of this repository was moved to rg3d/rg3d-sound and development will be continued there.
Sound library for games and interactive applications written in Rust.
Examples can be found in ./examples
. Make sure you run examples with --release
flag, debug
version is very slow and may cause tearing of output sound.
Add rg3d-sound = "0.11.0"
to your Cargo.toml. Supported Rust version is >= 1.38.
Library has full HRTF support, it uses HRIR spheres generated using IRCAM HRIR database. HRIR spheres are produced using small tool written in C++ - hrir_sphere_builder. It is very important to find HRTF that suits you because they're very individual and overall perception fully defined by use of correct HRTF.
Any contributions are very appreciated! Check Issues
page to see how can you help project.
MIT
This library wouldn't have been ever created without work of these people. Thank you all!