Animated TEX files are now converted to GIF images instead of sequence sheets in PNG
Added some checks for invalid/malicious values in TEX files
v0.2.0-alpha
4 years ago
Refactored project
Added PKG & TEX writer
Added frame info reading & writing
Improved performance
All TEX versions are now fully read (the tested ones)
v0.1.7-alpha
4 years ago
Added support for R8 and RG88
v0.1.6-alpha
4 years ago
Fixed wrong assumption of TexFormat id's
Fixed crash while extracting single tex file because no output directory was created
v0.1.5-alpha
4 years ago
Added support for TEXB0001
v0.1.4-alpha
4 years ago
Decreased required .NET Framework to 4.6
Fixed crash because no output directory was created.
Fixed enumerating *.tex files picked up all extensions that started with "tex" and also lead to crash.
v0.1.3-alpha
5 years ago
Fixed not copying project items, fixed exception on too long path when extracting
Fixed bug: Tex.Format RGBA8888 is actually saved as BGRA8888
Added some missing functionality of info command
Added --title-filter
v0.1.2-alpha
5 years ago
Stopped loading more than 1 mipmap, to save memory and fasten extracting
Added --usename
Decompiling .tex now generates .tex-json which fixes quality loss in wallpaper engine because when you loaded the decompiled project it would compile images into DXT5 compressed images by default
Improved decompiling speed by not loading embedded images to Bitmap class, but just saving them as they are
Decompiled images are now saved with their original extension
Fixed some bugs
v0.1.1-alpha
5 years ago
Added exception handling for .tex decompiling
Added -c, --copyproject - Copy project.json and preview.jpg from beside .pkg into output directory
Added --no-tex-decompile - Don't decompile .tex files while extracting .pkg