Physically Based Shading and Deferred Rendering for the Panda3D game engine
Pre-release of the pipeline version 2.0. It does not contain all planned features, but is already in a useable state.
This is an improved version of the 1.0 relase containing some bugfixes and smaller improvements. You should consider using Version 2.0 of the Render Pipeline instead of this release.
First version of the Render Pipeline. Should not be used anymore, instead consider using Version 2.0