RendererEngine Save

3D Renderer Engine builds with Vulkan and C++ 20

Project README

ZEngine Window Build ZEngine Linux Build ZEngine macOS Build

ZEngine

ZEngine is an open-source 3D rendering engine written in C++ and using Vulkan as graphic API. It can be used for activities such as:

  • Gaming
  • Scientific computation and visualization

Supported Platforms:

  • Windows
  • macOS (Under active revision as of today)
  • Linux (Debian or Ubuntu are recommended systems) (Under active revision as of today)

Setup

Before building, make sure your setup is correct :

Setup Window machine

  • Install Visual Studio 2022 Community or Professional, make sure to add "Desktop development with C++".
  • Install PowerShell Core
  • Install Vulkan SDK (uncheck the GLM headers component when installing)

Building

  1. Install CMake 3.20 or later.
  2. Start Powershell Core and make sure that you can run CMake, You can type cmake --version to simply output the current CMake version installed.
  3. Change directories to the location where you've cloned the repository.
  4. Building on different systems
    • Building on Windows :
      • Debug version : .\Scripts\BuildEngine.ps1 -Configurations Debug -RunBuilds $True -VsVersion 2022
      • Release version : .\Scripts\BuildEngine.ps1 -Configurations Release -RunBuilds $True -VsVersion 2022
  • Notes :
    • RunBuilds can be omitted as its default value is: $True.
    • You can build Debug and Release versions at once by omitting the Configuration parameter
    • On Windows, you can specify the Visual Studio version with VsVersion, it can be omitted as its default value is: 2022

Dependencies

The project uses the following dependencies as submodules :

  • GLFW for window creation and user input management for Windows, Linux, and MacOS,
  • GLM for functions and mathematical calculations,
  • STB for loading and manipulating image files for textures.
  • ImGUI for GUI components and interaction.
  • SPDLOG for logging
  • EnTT for entity component system
  • Assimp for managing and loading asset 2D -3D models
  • yaml-cpp for parsing and emitting YAML files
Open Source Agenda is not affiliated with "RendererEngine" Project. README Source: JeanPhilippeKernel/RendererEngine

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