ReGameDLL CS Versions Save

:hammer: Reverse-engineered gamedll (CS 1.6 / CZero)

5.26.0.668

4 months ago

What's Changed

New Contributors

Full Changelog: https://github.com/s1lentq/ReGameDLL_CS/compare/5.22.0.593...5.25.0.627

5.22.0.593

10 months ago

What's Changed

New Contributors

Full Changelog: https://github.com/s1lentq/ReGameDLL_CS/compare/5.21.0.576...5.21.0.593

5.21.0.576

1 year ago

What's Changed

New Contributors

Full Changelog: https://github.com/s1lentq/ReGameDLL_CS/compare/5.21.0.547...5.21.0.575

5.21.0.575

1 year ago

[!WARNING]
@wopox1337: This is not a stable release! It is not recommended for use.

What's Changed

New Contributors

Full Changelog: https://github.com/s1lentq/ReGameDLL_CS/compare/5.21.0.547...5.21.0.575

5.21.0.547

1 year ago

5.21.0.556

1 year ago

What's Changed

New Contributors

Full Changelog: https://github.com/s1lentq/ReGameDLL_CS/compare/5.21.0.546...5.21.0.556

5.21.0.546

2 years ago

What's Changed

New Contributors

Full Changelog: https://github.com/s1lentq/ReGameDLL_CS/compare/5.21.0.540...5.21.0.546

5.21.0.540

2 years ago

What's Changed

Full Changelog: https://github.com/s1lentq/ReGameDLL_CS/compare/5.21.0.534...5.21.0.540

5.21.0.534

2 years ago
  • Fix "use accuracy from last bullet fired earlier" glitch @Vaqtincha (#662);
  • Bot fixes @Vaqtincha (#659);
  • Add new CVar sv_allchat @wopox1337 (#665);
  • API:
    • Implement CBasePlayer::Observer_SetMode() hook @lopol2010 (#663);
    • Implement player Pain, DeathSound and JoiningThink hooks @fl0werD (#607);
    • Implement CBasePlayer::Observer_FindNextPlayer() hook @francoromaniello (#667);
    • Implement CGib::SpawnHeadGib() and CGib::SpawnRandomGibs() @FEDERICOMB96 (#650);
    • Implement CCSEntity::FireBuckshots() @FEDERICOMB96 (#651);

Full Changelog: https://github.com/s1lentq/ReGameDLL_CS/compare/5.20.0.525...5.21.0.534

5.20.0.525

2 years ago
  • Add new type sv_alltalk 5 (#644);
  • Add new CVar mp_free_armor (#609);
  • Allow observe for dying player with EF_NODRAW effect (#647)
    • Observer_IsValidTarget: checks refactoring.
  • Implement CBasePlayer::HasTimePassedSinceDeath() for m_fDeadTime (#648)
  • Add give cmd to readme (#649)