REDRIVER2 Versions Save

Driver 2 Playstation game reverse engineering effort

5.3-alpha

3 years ago

Maintenance release and remaining refactoring progress

Read Installation instructions if you are running it first time

  • Fix crash when accessing secret car doors (special cars were not ping out)
  • Lowered OpenGL version from 3.3 to 3.1
  • Prettier pedestrian drawing
  • Appveyor Linux builds thanks to @Rosalie241

5.0-alpha

3 years ago

Maintenance release and remaining refactoring progress

Read Installation instructions if you are running it first time

Changelog

  • Fix crash caused by unloaded spooled models
  • HUD overlays to support widescreen mapping
  • Fix floating bomb - all thrown bombs should be exploded now
  • Fix FMV playback with higher resolution videos
  • Fix Tanner analog controls
  • Restore Tanner camera looking up/down using analog stick
  • Added ATTRACT.403 by Olanov
  • Fix replay corruption when mission cutscene is present or chase is active

4.2-alpha

3 years ago

First public release for 20th anniversary Read Installation instructions if you are running it first time

Changelog since Oct 12 2000 (1.0 release build)

Gameplay:

  • Improved cop AI batter logic to better balance difficulty
  • Restored Tanner felony (can be seen in two Vegas missions)
  • Cops no longer can see player if on different heights
  • Fixed cop AI activation when player without felony touches roadblock car
  • Fixed and improved Cop AI navigation/pathfinding
  • Fixed player car drowning bug in tunnels
  • Fixed Tanner "drowning" by non-moving train in Vegas Ghost Town
  • Restored Tanner drowning movement in water
  • Fixed Tanner sitting on chairs
  • Easier jump in "Boat Jump"
  • Featured Driver Madness community chases by Olanov, VortexStory, RacingFreak, Snoopii, Fireboyd78 and SoapyMan

Effects/Visuals:

  • In-game cutscene subtitles
  • Improved draw distance and resolved glitches
  • Restored street lamp damage
  • Restored street light trails
  • Fixed some polygons not drawing (Chicago Goose island's white barrels)
  • Car lost hubcaps are now bound to single car
  • Restored Havana secret car elevator sound
  • Restored multiplayer follow camera
  • Restored car exhaust smoke
  • Leaves are now affected properly by player car and chased car

Film Director:

  • Fix camera invalidation bugs
  • Added variable zoom for non-locked tripod camera
  • Added target height adjustment to locked tripod camera
  • Improved chase camera, restored height and distance editing

Other:

  • PC version now automatically saves undercover campaign progress
  • PC version now has command line arguments
  • Memory card overlay removed

This package contains only Release build without developer features Check AppVeyor artifacts to get them