REDRIVER2 Versions Save

Driver 2 Playstation game reverse engineering effort

7.4-rc2

2 years ago

Stable release candidate

Read Installation instructions if you are running it first time

  • NEW - Install game using new Launcher! (Windows only)

Changes since RC1

  • Car follow camera distance adjusted
  • Fixed view aspect ratio
  • Auto-save profile when high scores added or cheats unlocked
  • Tyre tracks for all wheels and supports up to 4 cars
  • Text shadow is semi-transparent (as PsyCross now supports semi-transparency in CLUTs)
  • Adaptive V-Sync (and fixed low framerate at fullscreen)
  • Fixed micro-freezes when spooling regions
  • Fullscreen resolution can be set in config
  • Lots of minor code fixes, few stability issues fixed

7.4-rc1

2 years ago

Stable release candidate

Read Installation instructions if you are running it first time

  • NEW - Install game using new Launcher! (Windows only)

Changes since Beta 3

  • Fix car drifting on Havana ferry, resolve replay inconsistencies
  • Critical crash fixes
  • Final fix for saving cars in continuable missions
  • Ground debris correctly appear on different elevations
  • Vertical sync now correctly works
  • Simpler ANALOG mode switching (Select + Start)

7.2-beta3

2 years ago

Stable BETA release 3

Read Installation instructions if you are running it first time

  • NEW - Install game using new Launcher! (Windows only)

Changes

  • Fix car-building collision code (matching decompile)
    • Restored most of the chases made by Reflections
  • Fix some Tanner collision box issues
    • Mini Cars cheat car entrance fixed
    • Fix "Jones in trouble" Tanner not entering car during cutscene
  • Civ AI now properly passes through junctions
  • [Psy-X] fix analog mode activation for Player/Port 2

7.0-beta2

2 years ago

Stable BETA release 2

Read Installation instructions if you are running it first time

  • NEW - Install game using new Launcher! (Windows only)

Changes

  • Fixed missing FMV subtitles
  • Fixed issues #116, #112, #111, #107, #108, #109, #110
  • Re-recorded "Follow up the lead" chases

7.0-beta1

2 years ago

Stable BETA release

Read Installation instructions if you are running it first time Game installation is now easier with ISO/BIN image support.

Gameplay

  • Vibration support
  • Cop difficulty and cheats now restored after replays
  • Fix "Bank Job" cars blow up after cutscene
  • Mission-requested car creation delays removed
  • Havana secret base ground now solid when using 1.1 version of game
  • Added day time selection in Take a Ride
  • Reset Tanner death timer when inside car and also after mission starts
  • FMV volume is now adjusted
  • Added Mini Cars cheat switch to main menu

Visual

  • Fixed civ car lights enabling at dusk
  • Proper positioning when hubcaps fall off
  • Restore low detail rendering for objects & buildings
  • Remove D1 era hack - now fast wheel in Rio displayed properly :)
  • Toggle overlays now hides all overlays properly
  • Prettier PGXP-Z on crosswalks
  • Optimized fullscreen map drawing
  • Lots of changes to optimize game execution speeds

Other

  • Added ISO 9660 Image files support, game now can be run from ISO or BIN file (see new Installation instructions)
  • Alt-Enter now toggles Fullscreen mode
  • Controller can be now configured
  • Auto-save when quitting game using main menu
  • Better Demo/Alpha 1.6 level support
  • Added user replay file loading from Main menu
  • FlatPak support for Linux by @VinnyVynce
  • Added minidump saving when game is crashed

Chases has been again re-recorded to avoid deviations and hitting cars (though still not final)

6.0b-alpha

3 years ago

This is a bug fix release recommended to use. Read Installation instructions if you are running it first time

Changes

  • Fixed crash related to special effects (debris, smoke, leaves)
  • Fixed pedestrian display when on foot and in first person view
  • Optimized some bits of Psy-X like vertex buffer, VRAM operations, GTE code
  • Replaced broken Chicago quick chase

6.0a-alpha

3 years ago

WARNING

Binaries removed, please use 6.0b instead


Read Installation instructions if you are running it first time

This is the last alpha release of the project before feature freeze and Beta.

General

  • Added fancy CD changing sequence as homage to PS1 version
  • Added log file saving, removed console for non-debug builds
  • Added original language texts - French, Italian, Spanish, German
  • Re-recorded all chases to support current version (WIP, more coming)
  • Psy-X controller bindings are now configurable
  • Added dedicated look back and exit car buttons (L3 and R3 by default)
  • Added fieldOfView config setting
  • Added config option to disable Chicago bridges
  • Score table name is entered using keyboard
  • Added replay saving filename prompt

Fixes

  • LeadAI (Freeroamer) now works better
  • Fixed car collisions with world and barriers
  • Fixed crashes on certain versions of the game in Frontend
  • Fixed crashes related to ordering tables
  • Optimized Psy-X framebuffer operations (no more stuttering)
  • Fixed text rendering when bilinear filtering is on
  • Fix skidding sound not stopped properly
  • Fix pause menu frame width
  • Fixed tyre tracks incorrect appearance after burnouts
  • Fix tyre track creation on far distances and smoke in multiplayer
  • Fix Tanner lagging when using freecamera
  • Fix mini cars cheat incorrect car body offsets
  • Fixed broken/garbage sounds
  • Fixed invalid font characters display bugs

Other

  • Psy-X defaults to AMD and Nvidia Windows
  • Changed replacement/user chase format to bundle type packed with Driver2CutsceneTool

Known unresolved issues

  • Debris-related crashes

5.7-alpha

3 years ago

Read Installation instructions if you are running it first time

General

  • Game now supports original languages (English, Spanish, Italian, French, German)
  • If player starts with cop car in Take a Ride it now will not give felony to player after re-entering
  • Better car slots handling - no duplicate car models in Take a Ride
  • Improved logic behind transferring Tanner's on-foot felony to cars
  • Increased tree shadow drawing distance
  • Pretty overhead map rendering
  • Restored sun lens flare
  • Restored Tanner shadow

Fixes

  • Fixed Nvidia and old Intel GPU texture glitches
  • Fixed crash with continuable missions (Find the clue -> Escape to ferry Pursue Jericho -> Escape Brasillians) when player has special cars
  • Fixed continuable missions destroyed cars not appearing
  • Fixed Cop AI vision angle bug
  • Fixed Civ AI excessive acceleration when turning on junctions
  • Fixed Civ AI crawling backwards when yielding on junctions
  • Fix cop cars playing music instead of siren (mostly heard in Film director)
  • Fix player car flaming engine in cutscene

Other

Known unresolved issues

  • Demo replays were not re-recorded and broken due to Civ AI changes
  • Chases were not re-recorded and might be broken due to Civ AI changes
  • Lead AI sometimes can be erratic, might drive badly on curved roads and also can get stuck along the wall
  • Sun lens flare updates are delayed
  • Minor sound issues on Linux builds

5.41-alpha

3 years ago

Read Installation instructions if you are running it first time

General

  • Restored cut Las Vegas Luxor monorail
  • Improved HUD overlays widescreen alignment
  • Added Skip cutscene menu option when pausing during cutscene
  • Added separate keyboard mappings for game and menu and Psy-Cross keyboard scheme customization
  • Added prompt for quitting the game in frontend main menu
  • Support for texture and model replacement (Work in Progress)
  • Fast loading screens option

Fixes

  • Fixed Civ AI yielding on junctions
  • Fixed Civ AI turning on wrong roads
  • Fix bad outranged XA subtitles
  • Fixed crash when starting "Escape to ferry" with special cars
  • Fixed Civ AI chosing wrong lanes when turning on narrow roads
  • Fixed Civ AI lane fitting bug
  • Fixed crashes in certain rare conditions
  • Fixed fallen off hubcaps in Rio not being displayed
  • Other visual and bug fixes

Other

  • Psy-Cross debug keys moved to F1...F8 and game debug keys moved to 1..9

5.4-alpha

3 years ago

Read Installation instructions if you are running it first time

General

  • Restored cut Las Vegas Luxor monorail
  • Improved HUD overlays widescreen alignment
  • Added Skip cutscene menu option when pausing during cutscene
  • Added separate keyboard mappings for game and menu and Psy-Cross keyboard scheme customization
  • Added prompt for quitting the game in frontend main menu
  • Support for texture and model replacement (Work in Progress)

Fixes

  • Fix bad outranged XA subtitles
  • Fixed crash when starting "Escape to ferry" with special cars
  • Fixed Civ AI chosing wrong lanes when turning on narrow roads
  • Fixed Civ AI lane fitting bug
  • Fixed crashes in certain rare conditions
  • Fixed fallen off hubcaps in Rio not being displayed
  • Other visual and bug fixes

Other

  • Psy-Cross debug keys moved to F1...F8 and game debug keys moved to 1..9