My toy engine, mainly for rendering experiment and prototyping.
My toy engine, mainly for rendering experiment and prototyping. It requires a GPU which supports DX12 Ultimate with latest driver. It is not supposed to be used in production, and prefers clean design and code over being heavily optimized.
Print
, DrawLine
functions in shaders which can be very useful for debuggingtested on RX6600(win11, Adrenalin 22.10.01.03)
SV_IsFrontFace
in an AS-MS-PS combine results in DXGI_ERROR_DRIVER_INTERNAL_ERROR
when creating the PSO
D3D12: Removing Device.
D3D12 WARNING: ID3D12Device::RemoveDevice: Device removal has been triggered for the following reason (DXGI_ERROR_DRIVER_INTERNAL_ERROR: There is strong evidence that the driver has performed an undefined operation; but it may be because the application performed an illegal or undefined operation to begin with.). [ EXECUTION WARNING #233: DEVICE_REMOVAL_PROCESS_POSSIBLY_AT_FAULT]
denoiser_reproject.hlsl
compiled with -O0
crashes when creating the PSOHSR - raytrace
pass with async compute results in GPU hang