Updated project to use Swift 4.2 and Xcode 10.2 (#42, kudos to @RuiAAPeres)
0.5.0
5 years ago
Change
Fixed a race condition that may cause dropped events. (#38, kudos to @andersio)
The race condition happens when you are starting a feedback loop system on a queue that is different from the queue you constructed the feedback loop system with.
0.4.1
5 years ago
Change
Swift Package Manager support. (#34, kudos to @dmcrodrigues)
0.4.0
5 years ago
Change
Resolved issues when building ReactiveFeedback with Carthage or xcodebuild, due to the use of universal framework target. The project now contains three platform specific targets for macOS, iOS and tvOS, specifically. (#30)
0.3.0
6 years ago
Change
Feedback effects now start immediately. (#21)
0.2.0
6 years ago
Change
Swift 4 compliance. It now requires ReactiveSwift 3.0. (#18)
Addition
Introduce a new Feedback initialiser which exposes the state signal. (#17)
This enables feedbacks that operate across multiple states.