Rc Engine Sound Save

Allows to play vehicle engine sounds on Arduino

Project README

This is an Arduino RC engine sound generator

THIS PROJECT IS DEPRECATED! See new ESP32 version: https://github.com/TheDIYGuy999/Rc_Engine_Sound_ESP32

It's based on the mojoEngineSim: https://github.com/BeigeMatchbox/mojoEngineSim

GitHub repo: https://github.com/TheDIYGuy999/Rc_Engine_Sound

Video: https://www.youtube.com/watch?v=EaOJE_GU5pk&t=58s (showing version 1.2)

STL data for 3D printed housing: https://www.thingiverse.com/thing:2814025

Features:

  • Many selectable engine sounds and startup sounds for cars and trucks
  • Sound files up to 8bit, 16kHz, mono can be used
  • Works best with a PAM8403 amplifier module, connected to pin 3, via a 10kOhm potentiometer
  • The engine RPM is calculated according to RC signal input on pin 2
  • Gear shifting is simulated in "curves.h"
  • Use an Arduino Pro Mini 5V, 16MHz

New in V 1.0:

  • Runs on an ATMega328 with 8 or 16MHz clock (RC PWM throttle mode only on 16MHz)
  • More engine sounds added

New in V 1.1:

  • Engine sound is switched off, if there is no PWM signal detected on Pin 2. Works together with my "Micro RC" receiver.

New in V 1.2:

  • PWM throttle range now adjustable in settings.h

New in V 1.3:

  • code cleaned up, removed unused SPI and digipot support, removed 8MHz support (was for SPI mode only)
  • Scania V8 and URAL-4320 V8 Diesel sounds added, including start sounds
  • fader for engine switch off phase added
  • throttle auto zero calibration added
  • simulated gearbox shifting points in "curves.h"
  • boolean variable "engineManualOnOff" ensures compatibility with older projects (Mustang 68)
  • engine is switching on or off depending on the throttle input or the presence of the RC signal (see above)

New in V 1.31:

  • mapThrottle() cleaned up, scaling bug fixed, throttle auto zero calibration now working correctly
  • adjust "pulseSpan" in "settings.h" according to your ESC / receiver settings
  • schematic and pictures added

New in V 1.32:

  • added the requested V8 trophy truck sound
  • optimized the generic "V8" sound to fit the memory in combination with the Ural start sound

New in V 1.33:

  • added the Defender V8 sounds (I forgot to upload them)

Ho to create new sound arrays:

Audacity:

  • Import the sound file you want in Audacity
  • Convert it to mono, if needed
  • on the bottom left, select project frequency 16000kHz
  • cut the sound to one engine cycle. Zoom in to find the exact zero crossing
  • adjust the volume, so that the entire range is used
  • select > export audio > WAV > 8-bit-PCM
  • note, that the files should be as short as possible: around 0.3s for idle and 1s for start

Loading and compiling wav2c (this is for OS X):

  • download it from: https://github.com/olleolleolle/wav2c
  • compile it in terminal with the following steps:
  • type "gcc" and space
  • drag and drop the files "main.c", wavdata.h", wavdata.c" into the terminal window.
  • press enter -> the executable is then compiled and stored as "youruserdirectory/a.out"

Processing the new header file with your sound:

  • copy an existing "enginesound.h" file, rename it with your new engine name
  • drag and drop "a.out" into your terminal
  • drag and drop the exported WAV file into your terminal
  • drag and drop your copied "enginesound.h" file into your terminal
  • type "idle" for the idle file or "start" for the start file
  • press enter -> the "enginesound.h" file is now overwritten with the new sound data.
  • uncomment the line "sampleRate"
  • change "signed char" to "unsigned char"
  • include this file in "settings.h"

Compiling the new sketch:

  • compile and upload the sketch in Arduino IDE
  • the new engine should now run...

Schematic:

Pictures (including optional additional filtering):

2017 - 2019, TheDIYGuy999

Open Source Agenda is not affiliated with "Rc Engine Sound" Project. README Source: TheDIYGuy999/Rc_Engine_Sound
Stars
88
Open Issues
4
Last Commit
1 year ago

Open Source Agenda Badge

Open Source Agenda Rating