A complete header translation (binding) of the raylib 5.0 to Pascal. Without any funky helper functions for memory alignment issues. Inspired and partially based on the drezgames/raylib-pascal binding, however a little cleaner and more recent, with FPC 3.2.0 and up support.
Some bugs have been fixed.
Added a shortcut function for loading resources.
Fixed all the examples
It's been 7 months since latest raylib release and 10 years since raylib 1.0 was officially released... what an adventure! In the last 10 years raylib has improved a lot, new functions have been added, many new features and improvements implemented, up to 500 contributors have helped to shape the library as it is today. raylib 5.0 is the final result of all this incredible amount of work and dedication. Here it is the summary with the key features and additions of this NEW major version of raylib.
Some numbers for this release:
New raylib release! It's been 7 months since latest raylib release. As usual, many parts of the library have been reviewed and improved along those months.
New raylib release! Nine months after latest raylib, here it is a new version. It was supposed to be just a small update but, actually, it's a huge update with lots of changes and improvements. It has been possible thanks to the many contributors that have helped with issues and improvements, it's the update with more contributors to date and that's amazing!
+20 functions ADDED to raylib +60 functions REVIEWED/REDESIGNED Linux Static libraries. Included raygui and physics
New raylib release! Nine months after latest raylib, here it is a new version. It was supposed to be just a small update but, actually, it's a huge update with lots of changes and improvements. It has been possible thanks to the many contributors that have helped with issues and improvements, it's the update with more contributors to date and that's amazing!
+20 functions ADDED to raylib +60 functions REVIEWED/REDESIGNED Linux Static libraries. Included raygui and physics
After six months of development, a new version of raylib.
+20 functions ADDED to raylib API +60 functions ADDED to rlgl API +40 functions RENAMED/REVIEWED/REDESIGNED
Fix bug and adding new example