🎨 The project is designed to create a physically-based rendering at mikumikudance.
Extension
Latest changes - Major allocator changes:
主要的改动
Extension
Latest changes - Major allocator changes:
改动 - 主要更新:
Overwrite the old material_common_2.0.fxsub, and rewrite the Sky Hemisphere to fix a bug. (If you forget to do it, some specular highlighting will appear and looks like metal)
Fix issues #28
Added a Time of day & night Added a Sky Hemisphere Added a Optical Flares PostProcess Effect Added a Eye Adaptation PostProcess Effect Added a Albedo sub map support Added a Bump map support Added a Specular map support Added a Wetness map support Added a 2.0 version of Material description (old materials still available in this version) Improved FilmGrain (Added X & Y Film Line) Improved bloom Improved SSAO & SSDO Improved Multiple Light Source Improved cmft (fps optimize, GPU memory, 8k limit), it will output a skybox.dds instead of skybox.hdr Fixed some bugs
Fixed bugs
注:新版本需要替换以前的 material_common.fxsub 添加了SMAA抗锯齿 添加了SSDO,现在只有主光源有效 添加了skybox_blur.fx, 用于模糊天空球背景 添加了ColorTemperature用于WhiteBalance 添加了ShadingMaterialID,用于模拟更多的布料 添加了教程 Tutorial/06-Fake Transmittance 添加了PNG贴图的自发光支持 添加了Skybox的垂直翻转 添加了Skybox的ColorBalance 改进LED 改进了CMFT的过滤工具 改进了GbufferFillter, 用于减少一些头发产生的锯齿 改进了SSSS的计算方式 改进了SSAO近处出现白色边缘 改进了主光源阴影近处出现白色边缘 修复部分模型IBL specular的计算bug 修复了纯黑物体specular计算出错