Randovania Versions Save

A randomizer platform for a multitude of games.

v7.5.0

4 weeks ago
  • Added: Command line arguments for exporting games. These commands are intended for advanced uses only.
  • Fixed: During generation, actions that involves multiple progressive pickups are now properly considered.

AM2R

  • Fixed: Hitting Zetas with Charge Beam works again.

Logic Database

Distribution Center
  • Added: Gravity Area Corridor: Getting the item is now logical via a Charge Bomb Spread. This requires Knowledge Beginner and Movement Intermediate.
  • Fixed: Gravity Chamber Access: Going from right to left is now logical with Gravity and Bombs.
  • Fixed: Gravity Chamber Access: Going from right to left is not logical anymore with walljumping.
Hydro Station
  • Changed: Shinesparking from Breeding Grounds Alpha Nest West to Breeding Grounds Overgrown Alley now requires an intermediate Shinespark.
  • Fixed: Hydro Station Exterior: It's now impossible for the Water Turbine to shuffle to a Spider Ball door or a Screw Attack door.
Industrial Complex
  • Added: Industrial Complex Exterior: It is now possible to get from the right building to the left building. It's an Intermediate Morph Glide with High Jump, and an Advanced without.
Main Caves
  • Fixed: Drill Excavation: Logic does not expect you to need bombs anymore to break the crystal if Cutscene Skips are enabled.
The Tower
  • Fixed: Plasma Chamber: It is now logical to escape the room through the left tunnel if the Softlock Prevention option is enabled.

Cave Story

  • Fixed: Cave Story exports with CS:Tweaked now prioritize the mod-specific files over Freeware's. This solves several issues with missing graphics when exporting over a Freeeware game.
  • Fixed: Missing graphical assets for rando-exclusive inventory entries in Cave Story: Tweaked exports

Logic Database

Ruined Egg Corridor
  • Added: Health requirements to the Sisters.
  • Fixed: Breaking the blocks in Cthulhu's Abode? now properly accounts for Super Missile Launcher

Metroid Dread

  • Fixed: DNA placement respects vanilla item placement settings to not assign two items to one location

Logic Database

  • Added: New trick, Cross Bomb Launch.
  • Changed: The Shinesink Clip and Aim Down Clip tricks are now a single Floor Clip trick.
Artaria
  • Added: Video: Ballsparking into Speed Hallway from the right, charging speed from Energy Recharge Station South.
Burenia
  • Added: Crossing the gap in Underneath Drogyga with Cross Bomb Launch; Intermediate with Spin Boost, Advanced without.
  • Added: Reaching the Missile Tank Pickup in Main Hub Tower Top using Cross Bomb Launch (Advanced).
  • Added: Video: Morph Ball Movement Jump in Main Hub Tower Middle.
Cataris
  • Added: Reaching the Pickup in EMMI Zone Item Tunnel using Cross Bomb Launch (Advanced).
  • Changed: The Cross Bomb Skip to reach the Pickup in EMMI Zone Item Tunnel has been reduced from HyperMode to Expert.
Dairon
  • Added: Getting across the right gap in Early Grapple Room with Cross Bomb.
Elun
  • Changed: Releasing the X without Bombs or Cross Bombs now requires Knowledge (Beginner).
Ferenia
  • Changed: Getting across the water in EMMI Zone Exit East with Cross Bombs now additionally requires Cross Bomb Launch (Advanced).
  • Changed: Path to Escue: Getting from Door to Save Station Southeast to Dock to EMMI Zone Exit East is now trivial.
Ghavoran
  • Added: Cross Bomb Launch (Advanced) to get to the Save Station Door in Golzuna Tower from the Missile Tank Pickup.
  • Added: Cross Bomb Launch (Beginner) to get the Missile Tank Pickup in Golzuna Tower.
  • Added: Video showing the Climb Sloped Tunnels trick to get from the Missile Tank Pickup to the Save Station Door in Golzuna Tower.
  • Added: Wall Jump using Spin Boost in Left Entrance.
  • Added: Water Space Jump (Intermediate) in Energy Recharge Station, getting up through the Screw Attack Blocks.
  • Changed: Using Cross Bomb to get the Missile Tank Pickup in Golzuna Tower now requires Movement (Beginner).
  • Changed: The Floor Clip into Golzuna Arena has been reduced from Expert to Intermediate.
  • Changed: The Cross Bomb Skip to get across the Pitfall blocks in Cross Bomb Tutorial has been reduced from Expert to Advanced.

Metroid Prime

Logic Database

Phendrana Drifts
  • Added: Ruined Courtyard: Scan/X-Ray Beginner dash to and from Specimen Storage
Tallon Overworld
  • Changed: Frigate Crash Site: Overgrown Cavern Climb L-Jump adjusted to Beginner

Metroid Prime 2: Echoes

  • Added: Updated A-Kul's scan with the 2023 CGC Tournament winners.

Logic Database

Torvus Bog
  • Added: The reverse air underwater in Training Chamber now has a method with and without Space Jump (Advanced and Expert respectively). This can be used to get to the bomb slot as well as the door to Fortress Transport Access.

v7.4.2

1 month ago

No changes from 7.4.0. Reverts 7.4.1 and fixes the servers.

v7.4.1

1 month ago

AM2R

  • Fixed: Hitting Zetas with Charge Beam works again.

Cave Story

  • Fixed: Cave Story exports with CS:Tweaked now prioritize the mod-specific files over Freeware's. This solves several issues with missing graphics when exporting over a Freeeware game.
  • Fixed: Missing graphical assets for rando-exclusive inventory entries in Cave Story: Tweaked exports

v7.4.0

1 month ago
  • Added: A warning will be shown when trying to generate a game where more items are in the pool than the maximum amount of items.
  • Added: When a game is exported via ftp, a message is displayed indicating that an attempt is being made to connect to the ftp server instead of the patcher's misleading "Done" message.
  • Changed: Improved how requirement templates are simplified, improving generation and resolver performance.
  • Fixed: Generating a game after customizing a preset will not completely freeze Randovania anymore.
  • Fixed: The collection text displayed when mixing Hide All model style with Random models and a cross-game multiworld is now always a generic message when your own pickup is disguised as a pickup of another game.
  • Fixed: In the Item Pool tab, selecting Shuffled now works properly for non-progressive entries with multiple copies and certain other items.
  • Fixed: Changelog window properly displays images.
  • Fixed: Cancelling connecting to the server is better handled now.

Resolver

  • Fixed: Some cases of resolver timeout.

AM2R

  • Added: A popup helping the player to inform how Missile-less Metroid combat works
  • Added: The following sprites were added for Dread Multiworld: Energy Tanks, Missile Tanks, Missile Tank+, Power Bomb Launcher, Power Bomb Tank, Varia Suit
  • Changed: The following Multiworld sprites were changed in order to fit more with AM2R's art style: Dread's Energy Part, Dread's Wide Beam, Echoes' Amber Translator, Echoes' Cobalt Translator, Echoes' Dark Agon Key, Echoes' Darkburst, Echoes' Dark Torvus Key, Echoes' Emerald Translator, Echoes' Ing Hive Key, Echoes' Sky Temple Key, Echoes' Super Missiles, Echoes' Violet Translator
  • Fixed: Rare crash when receiving a flashlight/blindfold in a Multiworld session.
  • Fixed: AM2R Speed Booster Upgrades now show properly instead of using the default offworld model.

Cave Story

  • Major - Cave Story: Tweaked is now supported as an export platform and included with Randovania.

Logic Database

Egg Corridor
  • Added: Health requirements for the Igor boss fight.
Grasstown
  • Fixed: Grasstown: Accessing the Jellyfish field from the east side of Chaco's House now properly accounts for weapons/pacifist strats instead of being trivial.
  • Added: Health requirements for the Balrog 2 boss fight.
  • Added: Health requirements for the Balfrog boss fight.
  • Changed: Shelter: Accessing the Save Point and Refill is now logically possible when entering from the teleporter.
Mimiga Village
  • Added: Health requirements for the Balrog 1 boss fight.

Metroid Dread

  • Added: "Access Permanently Closed" doors can be used in Door Lock Randomizer. This includes new default and alternate textures in cosmetic options.
  • Added: New Missile Launcher model for Prime, Echoes, and AM2R multiworld pickups.
  • Added: New Super Missile Expansion model for AM2R multiworld pickups.
  • Fixed: Wide Beam shields now require the Wide Beam to break, and cannot be cheesed with Wave or Plasma beam.
  • Fixed: Saves from a different world in the same multiworld session are correctly handled as incompatible.
  • Fixed: Text is patched in all languages, not just English.

Logic Database

Ghavoran
  • Added: In Spin Boost Tower: Expert Speed Booster Conservation from Ledge Below PB Tank to Pickup (PB Tank), as well as a video for this trick.

Metroid Prime

Logic Database

  • Added: 35 new Videos to the Database
Chozo Ruins
  • Changed: Vault: NSJ Bombless Wall Boost lowered to Expert
  • Changed: Ruined Nursery: bombless Standable Terrain NSJ lowered to Advanced and w/ SJ lowered to Intermediate
  • Changed: Hive Mecha: Fight skip via walkway lowered to Intermediate Movement
  • Added: Hive Mecha: Fight skip NSJ Advanced Movement bunny hop
  • Added: Furnace: Spider track climb trick description
  • Added: Furnace: Bombless Intermediate Movement to West Furnace Access
  • Added: Burn Dome Access: Advanced Movement and Wallboost bombless escape
  • Added: Hall of the Elders: Advanced Complex Bomb Jump wave slot skip
Phazon Mines
  • Added: Elite Research: Advanced IUJ scanless climb
  • Added: Main Quarry: Advanced BSJ to Waste Disposal
  • Added: Metroid Quarantine B: Hypermode Single Room OOB NSJ bombless
  • Added: Elevator Access A: Hypermode bombless spiderless climb from Elevator A
  • Added: Elevator Access A: Expert Movement logic for climbing without Wave Beam
  • Changed: Phazon Processing Center: Item to Maintenance Tunnel L-Jump now has proper X-Ray logic
  • Changed: Phazon Processing Center: Item to Maintenance Tunnel Complex Bomb Jump has been properly replaced with Bomb Jump
Phendrana Drifts
  • Added: Frozen Pike NSJ Bombless Climb from Frost Cave Access now has proper Charge Beam, Scan Visor, and Combat logic
  • Added: Hypermode Frozen Pike NSJ Bombless Climb from bottom to top
  • Added: Frozen Pike Hypermode BSJ to Transport Access
  • Added: Frozen Pike NSJ Hunter Cave to Frost Cave Intermediate Slope Jump
  • Changed: Transport Access Single Room OOB lowered to expert and advanced tricks
  • Added: Ice Ruins West Courtyard Entryway to middle platform NSJ Hypermode BSJ and NSJ damage boost
  • Added: Ice Ruins East Expert Single Room OOB ice item heist
  • Added: Ice Ruins East Advanced Single Room OOB and Hypermode Movement spiderless bombless spider track item
  • Added: Ruined Courtyard Advanced Movement bunny hop to Save Station A
  • Added: New hash words

v7.3.1

2 months ago

AM2R

  • Fixed: Receiving a suit in a Multiworld session will not place you in the most upper-left position of a room anymore.

v7.3.0

2 months ago
  • Added: Ability to turn off changing "to" Normal Doors in Door Type dock rando.
  • Fixed: For Linux and macOS, the auto tracker tooltip will not show black text on black background anymore.
  • Fixed: Searching for your own pickup in multiworld sessions will now show only pickups which match exactly the name, instead of showing pickups which start with that name.
  • Fixed: The import in a multiworld session is blocked if it contains an unsupported game.
  • Fixed: Opening the webbrowser for Discord Login doesn't fail on Linux anymore.
  • Changed: Scanning ammo in the Prime games will now show nicer text for items that provide negative ammo or multiple positive ammo.
  • Fixed: For Windows, the game select tooltip will not render as grey text on grey background in dark mode.
  • Added: Games display a banner if they are multiworld compatible.

Resolver

  • Fixed: Some cases of resolver timeout.

AM2R

  • Major - Added: Multiworld support for AM2R.
  • Added: Auto-Tracker functionality.
  • Added: A "Hints"-tab, which describes the hint system used in AM2R in detail.
  • Added: A "Hint Item Names"-tab, which describes which names are used to describe the items in offworld hints.
  • Changed: Minimal Logic has been adjusted. It now also checks for Morph Ball, Missile Launcher, the DNA and the Baby collection.
  • Changed: The Baby now checks for all DNA being collected and will display a message if not.
  • Changed: Progressive Suits and Progressive Jumps now display custom sprites instead of Space Jump / Gravity Suit sprites in order to make them more distinct.
  • Changed: The yams.json file will not be present anymore for race seeds.
  • Fixed: The shell script after exporting works now on Flatpak environments.
  • Fixed: Typos in FAQ.

Logic Database

  • Added: 20 Videos to the Logic Database.
Main Caves
  • Fixed: In Surface Hi-Jump Challenge: Now correctly uses normal damage instead of lava damage for damage boost.
  • Fixed: In Drivel Drive: Intended Ballspark now requires Gravity.
  • Changed: In Drivel Drive: Bumped mockball method to Expert.
  • Changed: In Western Cave Shaft: Bumped health requirement for the descent to require an Energy Tank in trickless.
Golden Temple
  • Added: In Guardian Arena: Now accounts for Speed Booster quick kill with Intermediate Knowledge.
Hydro Station
  • Fixed: In Breeding Grounds Entrance: Activating the EMP Slot now properly accounts for Missiles.
Industrial Complex
  • Fixed: Renamed the room Spazer Beam to Spazer Beam Chamber.
  • Changed: Upper Factory Gamma Nest: Shinesparking from the room below to get the top item is now an intermediate shinesparking trick.
The Tower
  • Changed: In Tester Arena, the fight requirements have been restructured with more thorough combat and health requirements.
Distribution Center
  • Changed: In Dual Gamma Nest, the fight now requires Gravity suit on Trickless Combat. Health requirements adjusted around this change.
  • Changed: Distribution Center Exterior West: Shinesparking to get the top Missile Tank is now an intermediate shinesparking trick.
  • Changed: Bullet Hell Room Access: Shinesparking to get from Door to Bullet Hell Room to Door to Distribution Facility Intersection now requires an intermediate shinesparking trick.

Cave Story

  • Fixed: The name for Puppy locations and Labyrinth Shop locations will now be shown correctly on the Location Pool tab.

Metroid Dread

  • Added: Changing the volume of the music, SFX and background ambience is now possible via cosmetic options.
  • Changed: Speed Booster Upgrades and Flash Shift Upgrades are now considered minor items instead of major.

Logic Database

  • Removed: It's no longer logical to push Wide Beam Blocks with Wave Beam without Wide Beam.
  • Fixed: All usages of Missiles now require the Missile Launcher.
    • Affects:
      • Fighting Corpius with Normal Missiles.
      • The part of the Z57 fight where you use Storm Missiles to stop the healing.
      • Breaking the Missile Blocks in Dairon - Transport to Artaria.
      • Fighting Escue with Normal Missiles.
      • Fighting Golzuna with Storm Missiles and Normal Missiles.
      • Fighting Central Units.
Artaria
  • Added: Single Wall Jump (Beginner) to cross the pillar left to right in White EMMI Introduction.
  • Added: Using Speed Booster in White EMMI Introduction to get over the pillar left to right, from the BallSpark Hallway Room, also available in Door Lock Rando.
  • Fixed: Using Speed Booster in White EMMI Introduction to get over the pillar left to right, from the Teleport to Dairon Room now requires Door Lock Rando to be disabled.
Cataris
  • Added: The Wide Beam Block in Dairon Transport Access can now be traversed with a Diffusion Abuse trick from below.
Ferenia
  • Changed: Using Speed Booster to reach the item at the top of Purple EMMI Introduction now requires Speed Booster Conservation (Intermediate).
  • Fixed: Energy Recharge Station (Gate): Clearing the Grapple Block from the Upper Bomb Ledge now additionally requires the Main Power Bomb instead of only Power Bomb Ammo.
    • All the other usages of Power Bombs in this area also now require the Main Power Bomb.
Ghavoran
  • Added: Bomb Jump in Right Entrance, out of the water to the Grapple Block Alcove. Requires Diagonal Bomb Jump and either Out of Water Bomb Jump or Gravity Suit.
  • Added: Video showing the Grapple Movement trick in Right Entrance.

Metroid Prime

  • Added: It is now possible to have a seperate total amount and required amount of Artifacts.
  • Changed: Minimal Logic now also checks for the Ridley event.
  • Fixed: Rare softlock/glitches regarding Central Dynamo maze

Metroid Prime 2: Echoes

  • Added: Having Double Damage no longer causes the morph ball to glow.
  • Added: 7 more joke hints.
  • Changed: Minimal Logic now also checks for the Emperor Ing event.

Logic Database

  • Added: 12 videos to the database
Torvus Bog
  • Added: In Great Bridge: Rolljump method to reach Abandoned Worksite from Temple Access (Top)

v7.2.0

3 months ago
  • Major - Added: Rebranded Randovania icons.
  • Fixed: Bug where tooltips did not show uncollected item names in the autotracker.
  • Changed: Update to the Database Video Directory site to eliminate lag and add modern styling.
  • Changed: Autotracker tooltips now display text in black instead of gray.

Metroid Dread

Logic Database

Artaria
  • Added: In Screw Attack Room: Break the blob with Slide Turnaround Pseudo Wave Beam, requires Gravity Suit. Beginner from the left and Intermediate from the right.
  • Fixed: The Advanced Pseudo Wave Beam to break the Blob in Screw Attack Room from the right now handles it not working with Gravity Suit.
  • Fixed: Add Slide as a requirement for the Pseudo Wave Beam usages in Melee Tutorial Room and Early Cloak Room.
Burenia
  • Added: Pseudo Wave Beam to break the bottom right blob in Burenia Hub to Dairon. Requires Slide and Gravity Suit or Diffusion Beam.
  • Fixed: When using Power Bomb to break the bottom right blob in Burenia Hub to Dairon, also require the ability to shoot a beam.
  • Fixed: Burenia Hub to Dairon: Getting the item in the fan with only Flash Shift now requires at least one Flash Shift Upgrade as well, and also only requires Intermediate movement (instead of Advanced).
  • Changed: Main Hub Tower Middle: Climbing out of the water from Left of Central Grapple Block without any items now requires Advanced Movement, up from Intermediate.
Ferenia
  • Added: In Space Jump Room: Use Grapple Beam to jump out of water above Underwater Ledge Left, and use Single Wall Jump, Spin Boost or Flash Shift to reach Dock to Transport to Ghavoran. Video included.
  • Changed: In Space Jump Room: Can traverse from Underwater Ledge Left to Dock to Transport to Ghavoran using Spider Magnet, with either Flash Shift and Wall Jump or Morph Ball and Single Wall Jump.
  • Changed: In Space Jump Room: Added a video for reaching the Missile Tank with only Morph Ball and Bombs
  • Changed: In Space Jump Room: Added a video traversing from Underwater Bottom to Underwater Ledge Left with only Grapple Beam.
Ghavoran
  • Fixed: Getting the Energy Part Pickup in Golzuna Tower using Spin Boost and Shinespark Conservation Beginner now correctly requires Morph Ball.
  • Changed: Opening the door to Orange Teleportal directly from below, in Golzuna Tower, requires Diffusion Beam.
  • Added: The door to Orange Teleportal can be opened from inside the tunnel left after breaking the Speed Booster Blocks, in Golzuna Tower. This requires Charge Beam and either Wave Beam or Pseudo Wave Beam Beginner.

AM2R

  • Added: Research Site Open Hatches as available doors for Door Lock Rando.
  • Added: New option to place DNA anywhere.
  • Added: New option to force Save Station doors to be normal doors.
  • Added: New option to force doors in Genetics Laboratory to be normal doors.
  • Added: If the user starts with random items, then an item collection screen will now be shown, telling the player which items they start with.
  • Added: Clearer GUI symbols, when expansions have been collected, but not their corresponding launcher.
  • Added: When softlock prevention is active, then the first two crumble blocks in Super Missile Chamber will be shoot blocks instead.
  • Changed: "Distribution Center - Energy Distribution Emergency Exit" has updated behavior when 'Softlock Prevention' is enabled. Before, only the bottom row of Speed Booster blocks were removed. Now, all of them have been removed, except for the leftmost pillar.
  • Fixed: When spinjumping into a progressive Space Jump, the spinjump SFX is not being infinitely looped anymore.
  • Fixed: Entering "Hatchling Room Underside" will now show the Metroid scan notification only once.

Logic Database

  • Added: 15 Videos to the Logic Database.
Main Caves
  • Added: In Surface Hi-Jump Challenge: Shinespark conservation method to reach item.
Hydro Station
  • Added: In Inner Alpha Nest South: IBJ method to reach item.
  • Changed: In Arachnus Arena: New health and dodging requirements for fighting Arachnus.
Industrial Complex
  • Added: In Lower Factory Intersection: Can now climb the room by shinesparking after a short charge.
  • Added: In Treadmill Room: Going from right to left is now possible via a beginner Shinespark or an intermediate Morph Glide.
  • Fixed: In Lower Factory Intersection: Climbing the room now correctly needs a damage boost for wall jumps.
  • Fixed: In Shirk Prisons: Going from right to left, now requires Morph Ball, or 4 (Super) Missiles.
  • Fixed: In Treadmill Room: Going from right to left via Movement is now impossible.
  • Changed: In Torizo Arena: New weapon, health, and dodging requirements for fighting Torizo.
Genetics Labratory
  • Changed: In Queen Arena: Additional Beam requirements and dodging requirements for fighting Queen trickless.

Metroid Prime 2: Echoes

Logic Database

Dark Agon Wastes
  • Added: Requirements to trigger the Amorbis fight from below: Spacejump, NSJ Z-Axis Screw Attack or BSJ, and bomb jumps or standable terrain with the energy taken.
  • Added: Advanced combat to fight Amorbis after the energy has been taken.
  • Changed: Revised Amorbis combat requirements (trickless requires a good weapon + 2 E, beginner requires a weapon and 1 E, intermediate neither)
  • Changed: Skipping the Amorbis trigger, or touching it to trigger the fight from below, requires Knowledge set to Intermediate.

Metroid Prime

Logic Database

Tallon Overworld
  • Added: Advanced Single Room OoB to reach Landing Site item without Morph Ball

v7.1.1

4 months ago

Metroid Prime

  • Added: A more stream-friendly autotracker layout
  • Fixed: Reverted Warrior Shrine -> Monitor Station loading improvement which could sometimes cause crashes
  • Fixed: Export compatibility with legacy cutscene skip options
  • Fixed: Music issues in Frigate Orpheon, Artifact Temple, Arboretum, Sunchamber Lobby, Burn Dome and Lava Lake
  • Fixed: [PAL] Issue with the Artifact Temple teleporter arrival cutscene
  • Fixed: Non-NTSC text issues
    • Seed hash not showing on main menu
    • Credits not showing seed spoiler
    • [JP] Font size
  • Added: qolGeneral improvements
    • Ice wall in Phendrana Shorelines now shatters instead of melting when shot
    • Better Save Station load trigger in Phendrana Shorelines
    • Better door open triggers in Arboretum
  • Changed: Back-to-back cutscenes in Artifact Temple now skip as one

Metroid Prime 2: Echoes

  • Added: A more stream-friendly autotracker layout

v7.1.0

4 months ago
  • Fixed: Bug with progressive suits in the autotracker always highlighting first suit
  • Changed: "Remove redundant pickup alternatives" and "Stagger placement of pickups" are no longer experimental options and will be included in all presets moving forwards.

AM2R

  • Added: Shell script to make launching randomized games easier on Flatpak.
  • Added: Plasma Beam Chamber's crumble blocks will be gone when the softlock prevention setting is turned on.
  • Fixed: Visual time of day discrepancy with Septoggs and the tileset if started at GFS Thoth.
  • Fixed: A flipped water turbine if the vanilla water turbine was set to be changed to one.
  • Fixed: Crash when starting the game and loading a save room which contains a destroyed water turbine.
  • Fixed: "Cancel" button not working properly on "Toggle" Missile-Mode.

Logic Database

  • Changed: Zeta and Omegas combat rebalanced for lower difficulties.

Metroid Dread

  • Added: Power Bomb Limitations now shows up on the Preset Summary when enabled.

Logic Database

Artaria
  • Added: In Screw Attack Room: Get from Door to Freezer(Power) to Start Point 2 by sliding.
  • Added: In Screw Attack Room: Get from Start Point 2 to Early SA Platform with Space Jump.
  • Added: In Screw Attack Room: Get from Door to Freezer(Power) to Screw Attack Pickup by using Shinespark. Requires Speed Booster Conservation Beginner and Disabled Door Lock Randomizer.
  • Added: In EMMI Zone Hub: Get to the item pickup and the top left door from Door to Ballspark Hallway, using Shinespark, Speed Booster Conservation Beginner.
  • Added: In EMMI Zone Hub: Get to the item pickup from Door to Ballspark Hallway using Speed Booster and Spider Magnet.
  • Fixed: In EMMI Zone Hub: Getting to the item pickup from Door to Ballspark Hallway using Flash Shift and Single Wall Jump is now separated from the Grapple Movement alternative.
  • Fixed: In EMMI Zone Hub: Getting to the item pickup from Door to Ballspark Hallway using Flash Shift and Single Wall Jump now requires a Flash Shift Upgrade.
  • Fixed: In EMMI Zone Hub: Getting to the item pickup from the lower door to Wide Beam Block Room using a Shinespark now requires Door Lock Rando to be disabled.
  • Removed: In EMMI Zone Hub: Redundant option: getting from the lower to the upper Door to EMMI Zone Exit Southwest using Speed Booster when Door Lock Rando is disabled.
Burenia
  • Added: In Gravity Suit Tower: Getting from the Lower door to Ammo Station South to the Upper door to Gravity Suit Room is in logic with either Power Bombs or after breaking the floor.
  • Changed: In Gravity Suit Tower: Getting from the Lower door to Ammo Station South to the Lower door to Gravity Suit Room is now locked behind Highly Dangerous Logic
Cataris
  • Added: In Underlava Puzzle Room 2: Use Speed Booster with at least one upgrade to shinespark through the speed blocks from the right.
Ferenia
  • Added: In EMMI Zone Exit Middle: Use Wave Beam and Charge Beam or Power Bombs to open the Upper Door to EMMI Zone Exit West, then traverse through that room to get to the upper door.
  • Added: In Purple EMMI Arena: Use Water Space Jump (Intermediate) to jump out of the water to reach the door.
  • Changed: In EMMI Zone Exit Middle: Going from the Dock to Map Station to the Door to EMMI ZONE Exit West (Lower) is now trivial.
  • Changed: In Purple EMMI Arena: Jumping out of the Water to reach the door using Cross Bombs now requires Water Bomb Jump Beginner. Using Normal Bombs no longer requires Spin Boost.
Ghavoran
  • Changed: Golzuna logic has been overhauled to include Storm Missiles, Bombs, or Cross Bombs to fight it and forcing Flash Shift, Spin Boost, or Space Jump to dodge its attacks if not using shinesparks to defeat it.
  • Fixed: Missing check on PB limitations to get to Orange Teleportal by opening the door from the tunnels below.

Metroid Prime

  • Fixed: Some rooms not appearing on map when "Open map from start" export option is selected
  • Fixed: Parasite Queen permadeath when skipping death cutscene
  • Fixed: Black bar in Control Tower cutscene
  • Fixed: Minor PAL issues regarding Skippable Cutscenes in Exterior Docking Hangar and Sunchamber
  • Added: Preset option to force Normal or Hard difficulty in the Main Menu
  • Added: More Base QoL
    • All rooms now automatically play music appropriate to the area, even if the original music trigger has not been touched
    • The bomb blocks in Lava Lake and Chapel Tunnel are gone forever once destroyed
    • Fix Arboretum rune scan not always appearing when vines are retracted
    • Fix broken load trigger in Aether Lab Entryway
    • Tweaked the size of some door open and loading triggers
    • Sun Tower Access Ghost can now be seen after performing Early Wild
    • Better music timing of Elite Pirate breakout
    • Fix Chapel of the Elder's item platform not rising up all the way
    • Removed more "flashbang" effects
  • Changed: Research Core item acquisition cutscene removed in Competitive Skippable Cutscenes
  • Changed: Reintroduce and improve loading trigger optimization in Warrior Shrine
  • Changed: Update in-game text when refilling PBs at missile stations
  • Changed: The Missile Launcher's broad category is now "missile system" instead of "missile-related upgrade".

Logic Database

  • Added: Database logic for Hard Mode
Chozo Ruins
  • Added: Vault NSJ with Wallboosts
  • Changed: Decreased Difficulty of Tower of Light NSJ Slope Jump
Magmoor Caverns
  • Added: Fiery Shores wallcrawl to reach Upper Item
Phazon Mines
  • Added: Difficult HBJ in MQB Phazon Pit
  • Added: Elite Research Single Room OOB to Item
  • Added: Upper Elite Research Dash to Reach Item NSJ
Phendrana Drifts
  • Changed: Thardus Thermaless with Bombs and w/o adjusted
  • Added: Phendrana Canyon NSJ Scanless Damage Boost
  • Added: Phendrana's Edge NSJ Grappleless BSJ
  • Added: Ruined Courtyard NSJ Climb UBJ
  • Added: Thardus Skip NSJ from North Quarantine Tunnel
Tallon Overworld
  • Added: Great Tree Hall Lower NSJ Climb BSJ
  • Added: Landing Site B Hop to Reach Gully NSJ

v7.0.0

5 months ago
  • Major - Added: AM2R has been added with full single player support. Includes Door Lock Rando, some toggleable patches and more.
  • Changed: The Changelog window has received a slight overhaul. The date of each release is shown, hyperlinks are fixed, and patch notes are now accessed through a drop-down box (previously used vertical tabs).
  • Changed: Trick level sliders ignore mouse scroll inputs, preventing unintended preset changes.
  • Changed: The Trick Details list in the menu bar no longer displays tricks that shouldn't be visible in the UI.
  • Changed: For Multiworld, sending collected locations to the server can no longer fail if there's an error encoding the inventory.
  • Changed: The directory layout has now changed, moving everything that isn't the executable to an _internal folder.
  • Changed: When verifying the installation, missing files and modified files are listed in the console and log.
  • Changed: An explicit error is now displayed when a preset has minimum random starting items higher than the maximum.
  • Fixed: Map tracker selects the correct start location if the preset has only one start location that is not the default.
  • Fixed: When verifying the installation, the title of the popup now properly says "Verifying installation".
  • Fixed: Exporting with hidden item models in a multiworld now works properly.

Resolver

  • Fixed: Bug where damage constraints in chains were not understood correctly.
  • Fixed: Damage reductions from multiple suits are no longer multiplied together.
  • Improved: The output from the resolver now includes the node with the victory condition.
  • Improved: When using verbosity level High or above, the energy is displayed in the output.
  • Improved: Speed up resolving of hard seeds by allowing skipping of more kinds of unsatisfied requirements.

Cave Story

  • Major - Added: Multiworld support. Currently only supports the version of freeware provided by Randovania.
  • Fixed: Exporting Cave Story no longer causes a runtime error.
  • Fixed: Presets that start in Camp no longer error in generation.
  • Changed: The bookshelf in Prefab House now returns you to Prefab Building, before the boss rush.
  • Fixed: Alt-tabbing while in fullscreen no longer crashes the game.
  • Fixed: You can no longer select a negative weapon slot from the inventory.
  • Fixed: The teleporter menu no longer flickers.

Metroid Dread

  • Fixed: Custom shields now use the correct shader and texture effects and no longer a black background
  • Fixed: Issues with negative amount for ammo items. The current amount was set to a wrong value and you had to use a ammo refill station. This also caused issues with the auto tracker and multiworld.

Logic Database

  • Fixed: The "Power Bomb Limitations" setting is now respected for opening Charge Beam Doors.
Artaria
  • Changed: Going to Transport to Dairon with Speed Booster now requires the Speed Booster Conservation trick set to Beginner.
  • Changed: The item above Proto EMMI now requires Speed Booster Conservation set to Beginner when reaching it with Speed from the top.
  • Changed: Using Speed Booster to reach the pickup in EMMI Zone First Entrance now requires either the EMMI defeated or Speed Booster Conservation set to Beginner.
Burenia
  • Added: Use Spin Boost with Wall Jump to climb from left to right at the top of Gravity Suit Tower.
  • Changed: The Early Gravity sequence now requires the Speed Booster Conservation trick set to Beginner.
Cataris
  • Added: Ledge warp out of the Diffusion Beam Room to avoid being trapped by the one way door and the blob.
  • Changed: The item in Dairon Transport Access now requires the Speed Booster Conservation trick set to Beginner.
  • Changed: The speed blocks leading to Underlava Puzzle Room 2 now require the Speed Booster Conservation trick set to Beginner or Power Bombs.
Dairon
  • Changed: The lower item in the Freezer now requires the Speed Booster Conservation trick set to Beginner.
  • Changed: The item in Ghavoran Transport Access now requires the Speed Booster Conservation trick set to Beginner when using Space Jump.
  • Changed: The item in Storm Missile Gate Room now requires the Speed Booster Conservation trick set to Beginner when coming from above.
Elun
  • Added: Elun's Save Station is now a valid starting room.
  • Changed: The item in Fan Room now requires the Speed Booster Conservation trick set to Beginner.
Ferenia
  • Added: Emmi Zone West Exit now has a Damage Boost trick to move from the center platform to the west door.
  • Changed: The item in Fan Room now requires the Speed Booster Conservation trick set to Beginner or Gravity Suit with door lock rando disabled.
  • Changed: The item in Speedboost Slopes Maze now requires the Speed Booster Conservation trick set to Beginner.
  • Changed: The Missile+ Tank in Space Jump Room now requires the Speed Booster Conservation trick set to Beginner.
Ghavoran
  • Changed: Going up Right Entrance with Speed Booster now requires the Speed Booster Conservation trick set to Beginner.
  • Changed: The upper item in Golzuna Tower now requires the Speed Booster Conservation trick set to Beginner when using Spin Boost from the top.

Metroid Prime

  • Changed: In the Auto-Tracker Pixel Theme, visors are now pilled, Boost Ball icon with a proper trail, improvements to Power Bomb icon.
  • Fixed: Counting normal damage reductions from suits twice.
  • Fixed: Item position randomizer not being random.
  • Fixed: Foreign object in ruined shrine
  • Fixed: Room rando + cutscene skip compatibility
  • Fixed: Crash when exporting a seed with a blast shield in phazon infusion chamber and essence death teleporter
  • Fixed: [PAL/JP] Restored Missile and Charge shot stun in one hit on Ridley
  • Fixed: [PAL/JP] Restored Wavebuster cheese on Ridley
  • Fixed: When customizing cosmetic options, the labels are now properly updated.

Metroid Prime 2: Echoes

  • Added: One new Joke Hint referring to Raven Beak added to the pool
  • Changed: In the Auto-Tracker Pixel Theme, visors are now pilled, Boost Ball icon with a proper trail, Screw Attack icon now faces clockwise, dedicated Power Beam icon.
  • Changed: Damage Requirements for Warrior's Walk Item Pickup has been lowered from 80 to 60 dmg in total (30 energy getting the item and 30 energy going back)