RakNet Networking Save Abandoned

Wrapper for the popular network engine RakNet used to this day in many popular games and mods for them with adaptation for the game engine Unity3D

Project README

Alt-текст This is an re-writted version of the wrapper for the native library of the RakNet network engine.

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How to use it

In order to use The raknet network engine in your project, I recommend that you study the test client and server. See SampleClient.cs and SampleServer.cs

What's new?

  • Updated and optimized native (C++) code
  • Added: Bitstream ( Write/read data with a simple and reliable tool, supports compression, delta compression )
  • Added: Password for the server ( Restrict connections to the server with a password )
  • Added: Data encryption ( Strong data encryption, you don't need to worry about connection security... You can disable it if you decide to use your own encryption )
  • Added: Setting bandwidth limit ( Bandwidth limit for each connection)
  • Added: Getting specific statistics data ( Getting the amount of data sent/received, transfer rate, ping, loss, etc. )
  • Added: Query Features ( Request server data using the UDP protocol used in any programming languages that support it )
  • Added: Anti-DDos ( Restriction of connection from same address for some time )

Creating own client & server

To create your own server, check out the examples here and here

Query

Quering data from server

To request information about the server, you need to send a packet to the server with an 8-byte header, taking any representation of the header from the table below

string ulong hex
RakQuery 8751168580485865810 0x79726575516B6152

See Query Sample

If the server-side response data is not specified, the server responded with the text message "RakQuery"

If the server does not respond to requests, then the server is turned off, or the port on which it is running is closed, or the acceptance of requests is disabled by the user

Set Query Responce on server-side

To specify the data for the response call RakServer.SetQueryResponce(byte[] data) (It is recommended to call at intervals of 2-3 seconds)

To disable query processing, call RakServer.AllowQuery(false);

Attention!

This version of the network engine is not compatible with others!

After each update release, I strongly recommend replacing the libraries from the Plugins folder and all scripts to avoid connection errors and crashes.

Open Source Agenda is not affiliated with "RakNet Networking" Project. README Source: redheadgektor/RakNet_Networking

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